Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
[Home] [Tutorials] [All Classes] [Grouped Classes] |
RenderState wrapping the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| DepthRange () | |
| DepthRange (float znear, float zfar) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | set (float znear, float zfar) |
| void | setZNear (float znear) |
| void | setZFar (float zfar) |
| float | zNear () const |
| float | zFar () const |
Protected Attributes | |
| float | mZNear |
| float | mZFar |
RenderState wrapping the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information.
Definition at line 652 of file Shader.hpp.
| vl::DepthRange::DepthRange | ( | ) | [inline] |
Definition at line 655 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| vl::DepthRange::DepthRange | ( | float | znear, |
| float | zfar | ||
| ) | [inline] |
Definition at line 659 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::DepthRange::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderState.
Definition at line 663 of file Shader.hpp.
| virtual ERenderState vl::DepthRange::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 664 of file Shader.hpp.
References vl::RS_DepthRange.
| void DepthRange::apply | ( | const Camera * | camera, |
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 444 of file Shader.cpp.
References mZFar, mZNear, and VL_CHECK_OGL.
| void vl::DepthRange::set | ( | float | znear, |
| float | zfar | ||
| ) | [inline] |
Definition at line 666 of file Shader.hpp.
| void vl::DepthRange::setZNear | ( | float | znear ) | [inline] |
Definition at line 667 of file Shader.hpp.
| void vl::DepthRange::setZFar | ( | float | zfar ) | [inline] |
Definition at line 668 of file Shader.hpp.
| float vl::DepthRange::zNear | ( | ) | const [inline] |
Definition at line 669 of file Shader.hpp.
| float vl::DepthRange::zFar | ( | ) | const [inline] |
Definition at line 670 of file Shader.hpp.
float vl::DepthRange::mZNear [protected] |
Definition at line 672 of file Shader.hpp.
Referenced by apply().
float vl::DepthRange::mZFar [protected] |
Definition at line 673 of file Shader.hpp.
Referenced by apply().