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RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| DepthMask (bool depthmask=true) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | set (bool depthmask) |
| bool | depthMask () const |
Protected Attributes | |
| bool | mDepthMask |
RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information.
Definition at line 303 of file Shader.hpp.
| vl::DepthMask::DepthMask | ( | bool | depthmask = true ) |
[inline] |
Definition at line 306 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::DepthMask::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderState.
Definition at line 310 of file Shader.hpp.
| virtual ERenderState vl::DepthMask::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 311 of file Shader.hpp.
References vl::RS_DepthMask.
| void DepthMask::apply | ( | const Camera * | camera, |
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 255 of file Shader.cpp.
References mDepthMask, and VL_CHECK_OGL.
| void vl::DepthMask::set | ( | bool | depthmask ) | [inline] |
Definition at line 313 of file Shader.hpp.
| bool vl::DepthMask::depthMask | ( | ) | const [inline] |
Definition at line 314 of file Shader.hpp.
bool vl::DepthMask::mDepthMask [protected] |
Definition at line 316 of file Shader.hpp.
Referenced by apply().