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RenderState wrapping the OpenGL function glDepthFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| DepthFunc (EFunction depthfunc=FU_LESS) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | set (EFunction depthfunc) |
| EFunction | depthFunc () const |
Protected Attributes | |
| EFunction | mDepthFunc |
RenderState wrapping the OpenGL function glDepthFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml for more information.
Definition at line 283 of file Shader.hpp.
| vl::DepthFunc::DepthFunc | ( | EFunction | depthfunc = FU_LESS ) |
[inline] |
Definition at line 286 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::DepthFunc::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderState.
Definition at line 290 of file Shader.hpp.
| virtual ERenderState vl::DepthFunc::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 291 of file Shader.hpp.
References vl::RS_DepthFunc.
| void DepthFunc::apply | ( | const Camera * | camera, |
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 248 of file Shader.cpp.
References mDepthFunc, and VL_CHECK_OGL.
| void vl::DepthFunc::set | ( | EFunction | depthfunc ) | [inline] |
Definition at line 293 of file Shader.hpp.
| EFunction vl::DepthFunc::depthFunc | ( | ) | const [inline] |
Definition at line 294 of file Shader.hpp.
EFunction vl::DepthFunc::mDepthFunc [protected] |
Definition at line 296 of file Shader.hpp.
Referenced by apply().