Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::BlendColor Class Reference

RenderState wrapping the OpenGL function glBlendColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::BlendColor:
vl::RenderState vl::Object

List of all members.

Public Member Functions

 BlendColor (fvec4 blendcolor=fvec4(0, 0, 0, 0))
virtual const char * className ()
 Returns the name of the class.
virtual ERenderState type () const
virtual void apply (const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (fvec4 blendcolor)
fvec4 blendColor () const

Protected Attributes

fvec4 mBlendColor

Detailed Description

RenderState wrapping the OpenGL function glBlendColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml for more information.

See also:
Shader, Effect, Actor

Definition at line 925 of file Shader.hpp.


Constructor & Destructor Documentation

vl::BlendColor::BlendColor ( fvec4  blendcolor = fvec4(0,0,0,0) ) [inline]

Definition at line 928 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual const char* vl::BlendColor::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::RenderState.

Definition at line 932 of file Shader.hpp.

virtual ERenderState vl::BlendColor::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

Definition at line 933 of file Shader.hpp.

References vl::RS_BlendColor.

void BlendColor::apply ( const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 561 of file Shader.cpp.

References vl::Vector4< T_Scalar >::a(), vl::Vector4< T_Scalar >::b(), vl::Vector4< T_Scalar >::g(), mBlendColor, vl::Vector4< T_Scalar >::r(), VL_CHECK_OGL, and vl::VL_glBlendColor().

void vl::BlendColor::set ( fvec4  blendcolor ) [inline]

Definition at line 935 of file Shader.hpp.

fvec4 vl::BlendColor::blendColor (  ) const [inline]

Definition at line 936 of file Shader.hpp.


Member Data Documentation

Definition at line 938 of file Shader.hpp.

Referenced by apply().


The documentation for this class was generated from the following files:

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:46.
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