Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Billboard Member List

This is the complete list of members for vl::Billboard, including all inherited members.
addChild(Transform *child)vl::TransformHierarchy< Transform > [inline]
addChildren(Transform *const *children, size_t count)vl::TransformHierarchy< Transform > [inline]
addChildren(const ref< Transform > *children, size_t count)vl::TransformHierarchy< Transform > [inline]
addChildren(const std::vector< ref< Transform > > &children)vl::TransformHierarchy< Transform > [inline]
addChildren(const std::vector< Transform * > &children)vl::TransformHierarchy< Transform > [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
assumeIdentityWorldMatrix()vl::ITransform [inline]
automaticDelete() const vl::Object [inline]
axis() const vl::Billboard [inline]
Billboard()vl::Billboard
children() constvl::TransformHierarchy< Transform > [inline]
childrenCount() constvl::TransformHierarchy< Transform > [inline, virtual]
className()vl::Billboard [inline, virtual]
computeWorldMatrix(Camera *camera=NULL)vl::Billboard [virtual]
computeWorldMatrixRecursive(Camera *camera=NULL)vl::ITransform [inline]
decReference()vl::Object [inline]
eraseAllChildren()vl::TransformHierarchy< Transform > [inline]
eraseAllChildrenRecursive()vl::TransformHierarchy< Transform > [inline]
eraseChild(Transform *child)vl::TransformHierarchy< Transform > [inline]
eraseChildren(int index, int count)vl::TransformHierarchy< Transform > [inline]
getChildren(size_t i)vl::TransformHierarchy< Transform > [inline, virtual]
getChildren(size_t i) constvl::TransformHierarchy< Transform > [inline, virtual]
getComputedWorldMatrix()vl::ITransform [inline]
hasDuplicatedChildren() const vl::ITransform [inline]
incReference()vl::Object [inline]
ITransform()vl::ITransform [inline]
lastChild()vl::TransformHierarchy< Transform > [inline]
localMatrix() const vl::ITransform [inline]
mAssumeIdentityWorldMatrixvl::ITransform [protected]
mAutomaticDeletevl::Object [protected]
mAxisvl::Billboard [protected]
mChildrenvl::TransformHierarchy< Transform > [protected]
mLocalMatrixvl::ITransform [protected]
mNormalvl::Billboard [protected]
mObjectNamevl::Object [protected]
mParentvl::TransformHierarchy< Transform > [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [protected]
mTypevl::Billboard [protected]
mWorldMatrixvl::ITransform [protected]
mWorldMatrixUpdateTickvl::ITransform [protected]
normal() const vl::Billboard [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
parent() constvl::TransformHierarchy< Transform > [inline, virtual]
parent()vl::TransformHierarchy< Transform > [inline, virtual]
position()vl::Billboard
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
reserveChildren(size_t count)vl::TransformHierarchy< Transform > [inline]
rotate(Real degrees, Real x, Real y, Real z)vl::Transform
rotate(const vec3 &from, const vec3 &to)vl::Transform
scale(Real x, Real y, Real z)vl::Transform
setAssumeIdentityWorldMatrix(bool assume_I)vl::ITransform [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setAxis(const vec3 &axis)vl::Billboard [inline]
setChild(int index, Transform *child)vl::TransformHierarchy< Transform > [inline]
setLocalAndWorldMatrix(const mat4 &matrix)vl::Transform [inline]
setLocalMatrix(const mat4 &m)vl::ITransform [inline]
setNormal(const vec3 &normal)vl::Billboard [inline]
setObjectName(const std::string &name)vl::Object [inline]
setPosition(const vec3 &pos)vl::Billboard
setPosition(Real x, Real y, Real z)vl::Billboard [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setType(EBillboardType type)vl::Billboard [inline]
setWorldMatrix(const mat4 &matrix)vl::ITransform [inline]
shrink()vl::TransformHierarchy< Transform > [inline]
shrinkRecursive()vl::TransformHierarchy< Transform > [inline]
Transform()vl::Transform [inline]
Transform(const mat4 &matrix)vl::Transform [inline]
TransformHierarchy()vl::TransformHierarchy< Transform > [inline]
translate(Real x, Real y, Real z)vl::Transform
translate(const vec3 &t)vl::Transform
type() const vl::Billboard [inline]
worldMatrix() const vl::ITransform [inline]
worldMatrixUpdateTick() const vl::ITransform [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:37.
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