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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.com */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #include <vlCore/Transform.hpp> 00033 #include <vlCore/VLSettings.hpp> 00034 #include <vlCore/VisualizationLibrary.hpp> 00035 #include <vlCore/Log.hpp> 00036 #include <algorithm> 00037 #include <set> 00038 00039 using namespace vl; 00040 00041 //----------------------------------------------------------------------------- 00042 // Transform 00043 //----------------------------------------------------------------------------- 00044 void Transform::translate(Real x, Real y, Real z) 00045 { 00046 setLocalMatrix( mat4::getTranslation(x,y,z)*localMatrix() ); 00047 } 00048 //----------------------------------------------------------------------------- 00049 void Transform::translate(const vec3& t) 00050 { 00051 setLocalMatrix( mat4::getTranslation(t)*localMatrix() ); 00052 } 00053 //----------------------------------------------------------------------------- 00054 void Transform::scale(Real x, Real y, Real z) 00055 { 00056 setLocalMatrix( mat4::getScaling(x,y,z)*localMatrix() ); 00057 } 00058 //----------------------------------------------------------------------------- 00059 void Transform::rotate(Real degrees, Real x, Real y, Real z) 00060 { 00061 setLocalMatrix( mat4::getRotation(degrees,x,y,z)*localMatrix() ); 00062 } 00063 //----------------------------------------------------------------------------- 00064 void Transform::rotate(const vec3& from, const vec3& to) 00065 { 00066 setLocalMatrix( mat4::getRotation(from,to)*localMatrix() ); 00067 } 00068 //-----------------------------------------------------------------------------