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00032 #ifndef RenderTarget_INCLUDE_ONCE
00033 #define RenderTarget_INCLUDE_ONCE
00034
00035 #include <vlCore/vlnamespace.hpp>
00036 #include <vlCore/Object.hpp>
00037 #include <vlGraphics/OpenGL.hpp>
00038 #include <vector>
00039
00040 namespace vl
00041 {
00042 class OpenGLContext;
00043
00044
00045
00049 class VLGRAPHICS_EXPORT RenderTarget: public Object
00050 {
00051 friend class OpenGLContext;
00052
00053 protected:
00054 virtual const char* className() { return "vl::RenderTarget"; }
00055
00057 RenderTarget(OpenGLContext* ctx, int w, int h): mWidth(w), mHeight(h), mOpenGLContext(ctx)
00058 {
00059 VL_DEBUG_SET_OBJECT_NAME()
00060 setDrawBuffer(RDB_BACK_LEFT);
00061 setReadBuffer(RDB_BACK_LEFT);
00062 }
00063
00064 public:
00066 OpenGLContext* openglContext() { return mOpenGLContext; }
00067
00069 const OpenGLContext* openglContext() const { return mOpenGLContext; }
00070
00072 int width() const { return mWidth; }
00073
00075 int height() const { return mHeight; }
00076
00078 void setWidth(int width) { mWidth = width; }
00079
00081 void setHeight(int height) { mHeight = height; }
00082
00084 virtual GLuint handle() const { return 0; }
00085
00087 void activate(EFrameBufferBind target = FBB_FRAMEBUFFER)
00088 {
00089 bindFramebuffer(target);
00090 }
00091
00096 virtual void bindFramebuffer(EFrameBufferBind target = FBB_FRAMEBUFFER)
00097 {
00098 VL_CHECK_OGL()
00099
00100
00101 VL_glBindFramebuffer(target, 0); VL_CHECK_OGL()
00102
00103
00104 bindDrawBuffers();
00105
00106
00107 bindReadBuffer();
00108
00109 VL_CHECK_OGL()
00110 }
00111
00113 void bindReadBuffer();
00114
00116 void bindDrawBuffers() const;
00117
00119 bool checkDrawBuffers() const;
00120
00122 void setDrawBuffer(EReadDrawBuffer draw_buffer)
00123 {
00124 mDrawBuffers.clear();
00125 mDrawBuffers.push_back(draw_buffer);
00126 }
00127
00129 void setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2)
00130 {
00131 mDrawBuffers.clear();
00132 mDrawBuffers.push_back(draw_buffer1);
00133 mDrawBuffers.push_back(draw_buffer2);
00134 }
00135
00137 void setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3)
00138 {
00139 mDrawBuffers.clear();
00140 mDrawBuffers.push_back(draw_buffer1);
00141 mDrawBuffers.push_back(draw_buffer2);
00142 mDrawBuffers.push_back(draw_buffer3);
00143 }
00144
00146 void setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3, EReadDrawBuffer draw_buffer4)
00147 {
00148 mDrawBuffers.clear();
00149 mDrawBuffers.push_back(draw_buffer1);
00150 mDrawBuffers.push_back(draw_buffer2);
00151 mDrawBuffers.push_back(draw_buffer3);
00152 mDrawBuffers.push_back(draw_buffer4);
00153 }
00154
00156 void setDrawBuffers(const std::vector< EReadDrawBuffer >& draw_buffers) { mDrawBuffers = draw_buffers; }
00157
00159 const std::vector< EReadDrawBuffer >& drawBuffers() { return mDrawBuffers; }
00160
00162 EReadDrawBuffer readBuffer() const { return mReadBuffer; }
00163
00165 void setReadBuffer(EReadDrawBuffer read_buffer) { mReadBuffer = read_buffer; }
00166
00167 private:
00168 std::vector< EReadDrawBuffer > mDrawBuffers;
00169 EReadDrawBuffer mReadBuffer;
00170 int mWidth;
00171 int mHeight;
00172 OpenGLContext* mOpenGLContext;
00173 };
00174
00175 }
00176
00177 #endif