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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.com */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #include <vlGraphics/RenderStateSet.hpp> 00033 #include <vlGraphics/RenderState.hpp> 00034 #include <vlGraphics/GLSL.hpp> 00035 00036 using namespace vl; 00037 00038 //------------------------------------------------------------------------------ 00039 void RenderStateSet::setRenderState(RenderState* renderstate) 00040 { 00041 if (renderstate) 00042 { 00043 if (renderstate->type() == RS_GLSLProgram) 00044 mGLSLProgram = dynamic_cast<GLSLProgram*>(renderstate); 00045 for(unsigned i=0; i<mRenderStates.size(); ++i) 00046 { 00047 if (mRenderStates[i]->type() == renderstate->type()) 00048 { 00049 mRenderStates[i] = renderstate; 00050 return; 00051 } 00052 } 00053 mRenderStates.push_back( renderstate ); 00054 } 00055 } 00056 //------------------------------------------------------------------------------ 00057 RenderState* RenderStateSet::renderState( ERenderState type ) 00058 { 00059 for(unsigned i=0; i<mRenderStates.size(); ++i) 00060 if ( mRenderStates[i]->type() == type ) 00061 return mRenderStates[i].get(); 00062 return NULL; 00063 } 00064 //------------------------------------------------------------------------------ 00065 const RenderState* RenderStateSet::renderState( ERenderState type ) const 00066 { 00067 for(unsigned i=0; i<mRenderStates.size(); ++i) 00068 if ( mRenderStates[i]->type() == type ) 00069 return mRenderStates[i].get(); 00070 return NULL; 00071 } 00072 //------------------------------------------------------------------------------ 00073 void RenderStateSet::eraseRenderState(ERenderState type) 00074 { 00075 if (type == RS_GLSLProgram) 00076 mGLSLProgram = NULL; 00077 for(unsigned i=0; i<mRenderStates.size(); ++i) 00078 if (mRenderStates[i]->type() == type) 00079 { 00080 mRenderStates.erase(mRenderStates.begin() + i); 00081 return; 00082 } 00083 } 00084 //------------------------------------------------------------------------------