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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.com */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef RenderState_INCLUDE_ONCE 00033 #define RenderState_INCLUDE_ONCE 00034 00035 #include <vlCore/Object.hpp> 00036 #include <vlCore/vlnamespace.hpp> 00037 00038 namespace vl 00039 { 00040 class Camera; 00041 class OpenGLContext; 00042 //------------------------------------------------------------------------------ 00043 // RenderState 00044 //------------------------------------------------------------------------------ 00050 class VLGRAPHICS_EXPORT RenderState: public Object 00051 { 00052 public: 00053 virtual const char* className() { return "vl::RenderState"; } 00054 RenderState() 00055 { 00056 VL_DEBUG_SET_OBJECT_NAME() 00057 } 00058 virtual ERenderState type() const { return RS_NONE; } 00059 00061 virtual void apply(const Camera* camera, OpenGLContext* ctx) const = 0; 00062 }; 00063 //------------------------------------------------------------------------------ 00064 // TextureState 00065 //------------------------------------------------------------------------------ 00071 class VLGRAPHICS_EXPORT TextureState: public RenderState 00072 { 00073 public: 00074 virtual const char* className() { return "vl::TextureState"; } 00075 TextureState(): mTextureUnit(0) 00076 { 00077 VL_DEBUG_SET_OBJECT_NAME() 00078 } 00079 int textureUnit() const { return mTextureUnit; } 00080 void setUnitIndex(int unit_index) { mTextureUnit = unit_index; } 00081 protected: 00082 int mTextureUnit; 00083 }; 00084 00085 } 00086 00087 #endif