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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.com */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef RenderQueue_INCLUDE_ONCE 00033 #define RenderQueue_INCLUDE_ONCE 00034 00035 #include <vlGraphics/RenderQueueSorter.hpp> 00036 00037 namespace vl 00038 { 00039 //------------------------------------------------------------------------------ 00040 // RenderQueue 00041 //------------------------------------------------------------------------------ 00045 class RenderQueue: public Object 00046 { 00047 public: 00048 virtual const char* className() { return "vl::RenderQueue"; } 00049 00050 RenderQueue(): mSize(0), mSizeMP(0) 00051 { 00052 VL_DEBUG_SET_OBJECT_NAME() 00053 mList.reserve(100); 00054 mListMP.reserve(100); 00055 } 00056 00057 RenderToken* at(int i) const { return mList[i].get(); } 00058 00059 RenderToken* newToken(bool multipass) 00060 { 00061 if (multipass) 00062 { 00063 ++mSizeMP; 00064 if ( mSizeMP > (int)mListMP.size() ) 00065 mListMP.push_back( new RenderToken ); 00066 return mListMP[mSizeMP-1].get(); 00067 } 00068 else 00069 { 00070 ++mSize; 00071 if ( mSize > (int)mList.size() ) 00072 mList.push_back( new RenderToken ); 00073 return mList[mSize-1].get(); 00074 } 00075 } 00076 00077 void clear() 00078 { 00079 mSize = 0; 00080 mSizeMP = 0; 00081 } 00082 00083 bool empty() 00084 { 00085 return mSize == 0; 00086 } 00087 00088 int size() const 00089 { 00090 return mSize; 00091 } 00092 00093 void sort(RenderQueueSorter* sorter, Camera* camera) 00094 { 00095 if (sorter->mightNeedZCameraDistance()) 00096 { 00097 for(int i=0; i<size(); ++i) 00098 { 00099 RenderToken* tok = at(i); 00100 vec3 center = tok->mRenderable->boundingBox().isNull() ? vec3(0,0,0) : tok->mRenderable->boundingBox().center(); 00101 if ( sorter->confirmZCameraDistanceNeed(tok) ) 00102 { 00103 if (tok->mActor->transform()) 00104 // tok->mCameraDistance = ( camera->viewMatrix() * (tok->mActor->transform()->worldMatrix() * center) ).lengthSquared(); 00105 tok->mCameraDistance = -( camera->viewMatrix() * (tok->mActor->transform()->worldMatrix() * center) ).z(); 00106 else 00107 // tok->mCameraDistance = ( camera->viewMatrix() * /* I* */ center ).lengthSquared(); 00108 tok->mCameraDistance = -( camera->viewMatrix() * /* I* */ center ).z(); 00109 } 00110 else 00111 tok->mCameraDistance = 0; 00112 } 00113 } 00114 00115 VL_CHECK( sorter ) 00116 std::sort( mList.begin(), mList.begin() + size(), Sorter( sorter ) ); 00117 } 00118 00119 private: 00120 class Sorter 00121 { 00122 public: 00123 Sorter(const RenderQueueSorter* sorter): mRenderQueueSorter(sorter) {} 00124 bool operator()(const ref<RenderToken>& a, const ref<RenderToken>& b) const 00125 { 00126 VL_CHECK(a && b); 00127 return mRenderQueueSorter->operator()(a.get(), b.get()); 00128 } 00129 protected: 00130 const RenderQueueSorter* mRenderQueueSorter; 00131 }; 00132 00133 protected: 00134 std::vector< ref<RenderToken> > mList; 00135 std::vector< ref<RenderToken> > mListMP; 00136 int mSize; 00137 int mSizeMP; 00138 }; 00139 //------------------------------------------------------------------------------ 00140 typedef std::map< float, ref<RenderQueue> > TRenderQueueMap; 00141 //------------------------------------------------------------------------------ 00142 } 00143 00144 #endif