Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlGraphics/OpenGLContext.cpp File Reference

#include <vlCore/VLSettings.hpp>
#include <vlGraphics/OpenGLContext.hpp>
#include <vlGraphics/OpenGL.hpp>
#include <vlGraphics/IVertexAttribSet.hpp>
#include <vlGraphics/Shader.hpp>
#include <vlGraphics/GLSL.hpp>
#include <vlGraphics/Light.hpp>
#include <vlGraphics/ClipPlane.hpp>
#include <vlCore/Log.hpp>
#include <vlCore/Say.hpp>
#include <algorithm>
#include <sstream>

Go to the source code of this file.

Defines

#define glewGetProcAddress(name)   (*glXGetProcAddressARB)(name)

Variables

void(*)(void) glXGetProcAddressARB (const GLubyte *procName)

Define Documentation

#define glewGetProcAddress (   name )    (*glXGetProcAddressARB)(name)

Definition at line 60 of file OpenGLContext.cpp.

Referenced by vl::OpenGLContext::getProcAddress().


Variable Documentation

void(*)(void) glXGetProcAddressARB(const GLubyte *procName)

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:28.
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