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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.com */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef DistanceLODEvaluator_INCLUDE_ONCE 00033 #define DistanceLODEvaluator_INCLUDE_ONCE 00034 00035 #include <vlGraphics/Actor.hpp> 00036 00037 namespace vl 00038 { 00039 //----------------------------------------------------------------------------- 00040 // DistanceLODEvaluator 00041 //----------------------------------------------------------------------------- 00050 class DistanceLODEvaluator: public LODEvaluator 00051 { 00052 public: 00053 DistanceLODEvaluator() 00054 { 00055 VL_DEBUG_SET_OBJECT_NAME() 00056 } 00057 virtual const char* className() { return "vl::DistanceLODEvaluator"; } 00058 virtual int evaluate(Actor* actor, Camera* camera) 00059 { 00060 if (mDistanceRangeSet.empty()) 00061 return 0; 00062 00063 vec3 center = actor->transform() ? actor->transform()->worldMatrix() * actor->lod(0)->boundingBox().center() : actor->lod(0)->boundingBox().center(); 00064 double dist = (camera->inverseViewMatrix().getT() - center).length(); 00065 00066 // we assume the distances are sorted in increasing order 00067 int i=0; 00068 for(; i<(int)mDistanceRangeSet.size(); ++i) 00069 { 00070 if (dist<mDistanceRangeSet[i]) 00071 return i; 00072 } 00073 00074 return i; // == mDistanceRangeSet.size() 00075 } 00076 00077 const std::vector<double>& distanceRangeSet() { return mDistanceRangeSet; } 00078 void clearDistanceRangeSet() { mDistanceRangeSet.clear(); } 00079 int distanceRangeCount() const { return (int)mDistanceRangeSet.size(); } 00080 double distanceRange(int index) const { return mDistanceRangeSet[index]; } 00081 00082 void setDistanceRangeSet(const std::vector<double>& distance_set) { mDistanceRangeSet = distance_set; std::sort(mDistanceRangeSet.begin(), mDistanceRangeSet.end()); } 00083 void addDistanceRange(double distance) { mDistanceRangeSet.push_back(distance); std::sort(mDistanceRangeSet.begin(), mDistanceRangeSet.end()); } 00084 void setDistanceRange(int index, double distance) { mDistanceRangeSet[index] = distance; std::sort(mDistanceRangeSet.begin(), mDistanceRangeSet.end()); } 00085 00086 protected: 00087 std::vector<double> mDistanceRangeSet; 00088 }; 00089 } 00090 00091 #endif