# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

[Home] [Tutorials] [All Classes] [Grouped Classes]

- Main Page
- Namespaces
- Classes
- Files

- File List
- File Members

# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlGraphics/Applet.hpp

Go to the documentation of this file.

    00001 /**************************************************************************************/
    00002 /*                                                                                    */
    00003 /*  Visualization Library                                                             */
    00004 /*  http://www.visualizationlibrary.com                                               */
    00005 /*                                                                                    */
    00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
    00007 /*  All rights reserved.                                                              */
    00008 /*                                                                                    */
    00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
    00010 /*  are permitted provided that the following conditions are met:                     */
    00011 /*                                                                                    */
    00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
    00013 /*  list of conditions and the following disclaimer.                                  */
    00014 /*                                                                                    */
    00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
    00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
    00017 /*  other materials provided with the distribution.                                   */
    00018 /*                                                                                    */
    00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
    00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
    00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
    00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
    00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
    00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
    00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
    00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
    00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
    00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
    00029 /*                                                                                    */
    00030 /**************************************************************************************/
    00031
    00032 #ifndef Applet_INCLUDE_ONCE
    00033 #define Applet_INCLUDE_ONCE
    00034
    00035 #include <vlGraphics/UIEventListener.hpp>
    00036 #include <vlGraphics/TrackballManipulator.hpp>
    00037 #include <vlGraphics/GhostCameraManipulator.hpp>
    00038 #include <vlGraphics/SceneManagerActorTree.hpp>
    00039 #include <vlGraphics/Rendering.hpp>
    00040 #include <vlGraphics/ReadPixels.hpp>
    00041
    00042 namespace vl
    00043 {
    00044 //-----------------------------------------------------------------------------
    00045 // Applet
    00046 //-----------------------------------------------------------------------------
    00060   class VLGRAPHICS_EXPORT Applet: public UIEventListener
    00061   {
    00062   public:
    00063     virtual const char* className() { return "vl::Applet"; }
    00064
    00066     Applet();
    00067
    00072     void initialize();
    00073
    00074     // --- UIEventListener ---
    00075
    00076     virtual void addedListenerEvent(OpenGLContext* openglContext);
    00077
    00078     virtual void removedListenerEvent(OpenGLContext*);
    00079
    00080     virtual void keyReleaseEvent(unsigned short, EKey key);
    00081
    00082     virtual void destroyEvent();
    00083
    00084     virtual void updateEvent();
    00085
    00086     virtual void resizeEvent(int, int);
    00087
    00088     virtual void initEvent() {}
    00089
    00090     virtual void enableEvent(bool) {}
    00091
    00092     virtual void mouseMoveEvent(int, int) {}
    00093
    00094     virtual void mouseUpEvent(EMouseButton, int, int) {}
    00095
    00096     virtual void mouseDownEvent(EMouseButton, int, int) {}
    00097
    00098     virtual void mouseWheelEvent(int) {}
    00099
    00100     virtual void keyPressEvent(unsigned short, EKey) {}
    00101
    00102     virtual void fileDroppedEvent(const std::vector<String>&) {}
    00103
    00104     virtual void visibilityEvent(bool) {}
    00105
    00106     // --- --- ---
    00107
    00109     RenderingAbstract* rendering() { return mRendering.get(); }
    00110
    00112     const RenderingAbstract* rendering() const { return mRendering.get(); }
    00113
    00115     void setRendering(RenderingAbstract* rendering) { mRendering = rendering; }
    00116
    00118     SceneManagerActorTree* sceneManager() { return mSceneManagerActorTree.get(); }
    00119
    00121     const SceneManagerActorTree* sceneManager() const { return mSceneManagerActorTree.get(); }
    00122
    00124     void setGhostCameraManipulator(GhostCameraManipulator* gcm) { mFly = gcm; }
    00125
    00127     GhostCameraManipulator* ghostCameraManipulator() { return mFly.get(); }
    00128     const GhostCameraManipulator* ghostCameraManipulator() const { return mFly.get(); }
    00129
    00131     void setTrackball(TrackballManipulator* trackball) { mTrackball = trackball; }
    00132
    00134     TrackballManipulator* trackball() { return mTrackball.get(); }
    00135     const TrackballManipulator* trackball() const { return mTrackball.get(); }
    00136
    00138     double fps() const { return mFPS; }
    00139
    00146       virtual void updateScene() {}
    00147
    00149     void setAppletName(const String& app_name) { mAppletName = app_name; }
    00150
    00152     const String& appletName() const { return mAppletName; }
    00153
    00154   protected:
    00155     void bindManipulators(Camera* camera);
    00156
    00157   private:
    00158     ref<RenderingAbstract> mRendering;
    00159     ref<GhostCameraManipulator> mFly;
    00160     ref<TrackballManipulator> mTrackball;
    00161     ref<SceneManagerActorTree> mSceneManagerActorTree;
    00162     ref<ReadPixels> mReadPixels;
    00163     String mAppletName;
    00164     double mStartTime;
    00165     double mFPS;
    00166     int mFrameCount;
    00167   };
    00168 }
    00169
    00170 #endif

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:22.
Permission is granted to use this page to write and publish articles regarding Visualization Library.