# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Here is a list of all namespace members with links to the namespace documentation for each member:

### - v -

- VAB_NORMAL : vl
- VAB_PURE_DOUBLE : vl
- VAB_PURE_INTEGER : vl
- vec2 : vl
- vec3 : vl
- vec4 : vl
- VEL_VERBOSITY_DEBUG : vl
- VEL_VERBOSITY_ERROR : vl
- VEL_VERBOSITY_NORMAL : vl
- VEL_VERBOSITY_SILENT : vl
- VL_glActiveTexture() : vl
- VL_glBindBuffer() : vl
- VL_glBindFragDataLocation() : vl
- VL_glBindFramebuffer() : vl
- VL_glBindRenderbuffer() : vl
- VL_glBlendColor() : vl
- VL_glBlendEquation() : vl
- VL_glBlendEquationSeparate() : vl
- VL_glBlendFuncSeparate() : vl
- VL_glBlitFramebuffer() : vl
- VL_glBufferData() : vl
- VL_glBufferSubData() : vl
- VL_glCheckFramebufferStatus() : vl
- VL_glClientActiveTexture() : vl
- VL_glDeleteBuffers() : vl
- VL_glDeleteFramebuffers() : vl
- VL_glDeleteRenderbuffers() : vl
- VL_glDisableVertexAttribArray() : vl
- VL_glDrawArraysInstanced() : vl
- VL_glDrawElementsBaseVertex() : vl
- VL_glDrawElementsInstanced() : vl
- VL_glDrawElementsInstancedBaseVertex() : vl
- VL_glDrawRangeElementsBaseVertex() : vl
- VL_glEnableVertexAttribArray() : vl
- VL_glFogCoordPointer() : vl
- VL_glFramebufferRenderbuffer() : vl
- VL_glFramebufferTexture() : vl
- VL_glFramebufferTexture1D() : vl
- VL_glFramebufferTexture2D() : vl
- VL_glFramebufferTexture3D() : vl
- VL_glFramebufferTextureLayer() : vl
- VL_glGenBuffers() : vl
- VL_glGenerateMipmap() : vl
- VL_glGenFramebuffers() : vl
- VL_glGenRenderbuffers() : vl
- VL_glGetFramebufferAttachmentParameteriv() : vl
- VL_glGetRenderbufferParameteriv() : vl
- VL_glIsFramebuffer() : vl
- VL_glMapBuffer() : vl
- VL_glPointParameterf() : vl
- VL_glPointParameterfv() : vl
- VL_glPointParameteri() : vl
- VL_glProgramParameteri() : vl
- VL_glRenderbufferStorage() : vl
- VL_glRenderbufferStorageMultisample() : vl
- VL_glSampleCoverage() : vl
- VL_glSecondaryColor3f() : vl
- VL_glSecondaryColorPointer() : vl
- VL_glStencilFuncSeparate() : vl
- VL_glStencilOpSeparate() : vl
- VL_glUniform1uiv() : vl
- VL_glUniform2uiv() : vl
- VL_glUniform3uiv() : vl
- VL_glUniform4uiv() : vl
- VL_glUnmapBuffer() : vl
- VL_glVertexAttribIPointer() : vl
- VL_glVertexAttribLPointer() : vl
- VL_glVertexAttribPointer() : vl

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:48.
Permission is granted to use this page to write and publish articles regarding Visualization Library.