# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::OpenGLContextFormat Member List

This is the complete list of members for vl::OpenGLContextFormat, including all inherited members.

accumRGBABits() const | vl::OpenGLContextFormat | `[inline]`
bitsPerPixel() const | vl::OpenGLContextFormat | `[inline]`
className() | vl::OpenGLContextFormat | `[inline, virtual]`
depthBufferBits() const | vl::OpenGLContextFormat | `[inline]`
doubleBuffer() const | vl::OpenGLContextFormat | `[inline]`
fullscreen() const | vl::OpenGLContextFormat | `[inline]`
mAccumRGBABits | vl::OpenGLContextFormat | `[protected]`
mFullscreen | vl::OpenGLContextFormat | `[protected]`
mHasDoubleBuffer | vl::OpenGLContextFormat | `[protected]`
mHasMultisample | vl::OpenGLContextFormat | `[protected]`
mMultisampleSamples | vl::OpenGLContextFormat | `[protected]`
mRGBABits | vl::OpenGLContextFormat | `[protected]`
mStencilBufferBits | vl::OpenGLContextFormat | `[protected]`
mStereo | vl::OpenGLContextFormat | `[protected]`
multisample() const | vl::OpenGLContextFormat | `[inline]`
multisampleSamples() const | vl::OpenGLContextFormat | `[inline]`
mVSync | vl::OpenGLContextFormat | `[protected]`
mZBufferBits | vl::OpenGLContextFormat | `[protected]`
OpenGLContextFormat() | vl::OpenGLContextFormat | `[inline]`
rgbaBits() const | vl::OpenGLContextFormat | `[inline]`
setAccumRGBABits(int r, int g, int b, int a) | vl::OpenGLContextFormat | `[inline]`
setDepthBufferBits(int bits) | vl::OpenGLContextFormat | `[inline]`
setDoubleBuffer(bool double_buffer_on) | vl::OpenGLContextFormat | `[inline]`
setFullscreen(bool fullscreent) | vl::OpenGLContextFormat | `[inline]`
setMultisample(bool multisample_on) | vl::OpenGLContextFormat | `[inline]`
setMultisampleSamples(int samples) | vl::OpenGLContextFormat | `[inline]`
setRGBABits(int r, int g, int b, int a) | vl::OpenGLContextFormat | `[inline]`
setStencilBufferBits(int bits) | vl::OpenGLContextFormat | `[inline]`
setStereo(bool stereo_on) | vl::OpenGLContextFormat | `[inline]`
setVSync(bool vsync_on) | vl::OpenGLContextFormat | `[inline]`
stencilBufferBits() const | vl::OpenGLContextFormat | `[inline]`
stereo() const | vl::OpenGLContextFormat | `[inline]`
vSync() const | vl::OpenGLContextFormat | `[inline]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:42.
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