# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlGraphics/RayIntersector.hpp File Reference

`#include <vlCore/Ray.hpp>`
`#include <vlGraphics/Actor.hpp>`
`#include <vlGraphics/Geometry.hpp>`
`#include <vlCore/Vector4.hpp>`
`#include <vlCore/Matrix4.hpp>`
`#include <vlGraphics/Frustum.hpp>`

Go to the source code of this file.

## Classes

class | vl::RayIntersection
| The RayIntersection encapsulates all the information relative to a Ray/Actor intersection. More...
class | vl::RayIntersectionGeometry
| The RayIntersectionGeometry encapsulates all the information relative to a Ray/Actor intersection, providing also extra information relative to the intersection on the Geometry in use by the Actor. More...
class | vl::RayIntersector
| The RayIntersector class is used to detect the intersection points between a Ray and a set of Actor[s]. More...

## Namespaces

namespace | vl

| Visualization Library namespace.

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:28.
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