# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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### - h -

- half() : vl::half
- handle() : vl::DrawArrays , vl::GLSLProgram , vl::MultiDrawElements< Tgltype, arr_type > , vl::DrawCall , vl::RenderTarget , vl::Texture , vl::DrawElements< Tgltype, arr_type > , vl::DrawRangeElements< index_type, Tgltype, arr_type > , vl::FBORenderbufferAttachment , vl::FBORenderTarget , vlGLUT::GLUTWindow , vl::GLBufferObject , vl::GLSLShader
- harvestNonLeafActors() : vl::ActorKdTree
- has() : vl::KeyValues
- hasDoubleBuffer() : vl::OpenGLContext
- hasDuplicatedChildren() : vl::ITransform
- hasPixelBufferObject() : vl::DrawPixels::Pixels
- hasTexture() : vl::TextureUnit
- hasVertex() : vl::PolygonSimplifier::Triangle
- hdc() : vlWin32::Win32Context
- height() : vl::CopyTexSubImage2D , vl::CopyTexSubImage3D , vl::Glyph , vl::FBORenderbufferAttachment , vl::OpenGLContext , vl::ReadPixels , vl::RenderTarget , vl::Terrain , vl::Texture , vl::Viewport , vl::Texture::SetupParams , vl::AABB , vl::Image , vl::Rect< T >
- heightmapTexture() : vl::Terrain
- heightmapTextureFormat() : vl::Terrain
- hglrc() : vlWin32::Win32Context
- hide() : vlGLUT::GLUTWindow , vl::OpenGLContext , vlWX::WXGLCanvas , vlWin32::Win32Context , vlQt4::Qt4Widget
- highQualityNormals() : vl::MarchingCubes
- Hint() : vl::Hint
- hour() : vl::ZippedFileInfo , vl::Time
- hwnd() : vlMFC::MDIWindow , vlWin32::Win32Window , vlMFC::MFCWindow , vlWin32::Win32Context

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:31.
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