# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::ActorTree Member List

This is the complete list of members for vl::ActorTree, including all inherited members.

aabb() const | vl::ActorTreeAbstract | `[inline]`
actors() const | vl::ActorTreeAbstract | `[inline]`
actors() | vl::ActorTreeAbstract | `[inline]`
ActorTree() | vl::ActorTree | `[inline]`
ActorTreeAbstract() | vl::ActorTreeAbstract |
addActor(Renderable *renderable, Effect *eff, Transform *tr=NULL) | vl::ActorTreeAbstract |
addActor(Actor *actor) | vl::ActorTreeAbstract |
addChild(ActorTreeAbstract *node) | vl::ActorTree |
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
child(int i) | vl::ActorTree | `[inline, virtual]`
child(int i) const | vl::ActorTree | `[inline, virtual]`
childrenCount() const | vl::ActorTree | `[inline, virtual]`
className() | vl::ActorTree | `[inline, virtual]`
computeAABB() | vl::ActorTreeAbstract |
decReference() | vl::Object | `[inline]`
eraseActor(Actor *actor) | vl::ActorTreeAbstract |
eraseAllChildren() | vl::ActorTree |
eraseChild(int i, int count=1) | vl::ActorTree |
extractActors(ActorCollection &list) | vl::ActorTreeAbstract |
extractVisibleActors(ActorCollection &list, const Camera *camera, unsigned enable_mask=0xFFFFFFFF) | vl::ActorTreeAbstract |
incReference() | vl::Object | `[inline]`
mAABB | vl::ActorTreeAbstract | `[protected]`
mActors | vl::ActorTreeAbstract | `[protected]`
mAutomaticDelete | vl::Object | `[protected]`
mChildren | vl::ActorTree |
mObjectName | vl::Object | `[protected]`
mParent | vl::ActorTreeAbstract | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
parent() const | vl::ActorTreeAbstract | `[inline]`
parent() | vl::ActorTreeAbstract | `[inline]`
prepareActors(ActorCollection &actors) | vl::ActorTreeAbstract | `[static]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setChild(int i, ActorTreeAbstract *node) | vl::ActorTree |
setObjectName(const std::string &name) | vl::Object | `[inline]`
setParent(ActorTreeAbstract *p) | vl::ActorTreeAbstract | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:37.
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