# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Sector Member List

This is the complete list of members for vl::Sector, including all inherited members.

actors() | vl::Sector | `[inline]`
actors() const | vl::Sector | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
callbacks() | vl::Sector | `[inline]`
callbacks() const | vl::Sector | `[inline]`
className() | vl::Sector | `[inline, virtual]`
computeBoundingBox() | vl::Sector |
decReference() | vl::Object | `[inline]`
executeCallbacks(const Camera *cam, SceneManagerPortals *psm, Portal *p) | vl::Sector |
incReference() | vl::Object | `[inline]`
mActors | vl::Sector | `[protected]`
mAutomaticDelete | vl::Object | `[protected]`
mCallbacks | vl::Sector | `[protected]`
mObjectName | vl::Object | `[protected]`
mPortals | vl::Sector | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[protected]`
mVolumes | vl::Sector | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
portals() | vl::Sector | `[inline]`
portals() const | vl::Sector | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
Sector() | vl::Sector | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setObjectName(const std::string &name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
volumes() | vl::Sector | `[inline]`
volumes() const | vl::Sector | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:45.
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