# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Here is a list of all class members with links to the classes they belong to:

### - t -

- t() : vl::Vector2< T_Scalar > , vl::Vector3< T_Scalar > , vl::Vector4< T_Scalar > , vl::Vector3< T_Scalar > , vl::Vector4< T_Scalar >
- t0() : vl::Glyph
- t1() : vl::Glyph
- t_UVW() : vl::ObjTexture
- tags() : vl::Image , vl::Molecule
- target() : vl::CopyTexSubImage2D
- targetSector() : vl::Portal
- Terrain() : vl::Terrain
- terrainTexture() : vl::Terrain
- terrainTextureFormat() : vl::Terrain
- tessBeginData() : vl::Tessellator
- tessCombineData() : vl::Tessellator
- tessellate() : vl::Tessellator
- tessellatedTris() : vl::Tessellator
- tessellateGeometry() : vl::Tessellator
- tessellateIntoSinglePolygon() : vl::Tessellator
- Tessellator() : vl::Tessellator
- tessEnd() : vl::Tessellator
- tessError() : vl::Tessellator
- tessNormal() : vl::Tessellator
- tessVertexData() : vl::Tessellator
- texCoordArray() : vl::Geometry , vl::IVertexAttribSet , vl::Geometry
- texCoordArrayCount() : vl::Geometry , vl::IVertexAttribSet
- texCoords() : vl::RaycastVolume , vl::SlicedVolume
- texCoordsArray() : vl::ObjLoader
- TexEnv() : vl::TexEnv
- TexGen() : vl::TexGen
- TexParameter() : vl::TexParameter
- texres_Value() : vl::ObjTexture
- text() : vl::Text
- Text : vl::Font , vl::Text
- textAlignment() : vl::Text
- TextStream() : vl::TextStream
- textTemplate() : vl::VolumePlot
- texture() : vl::CopyTexSubImage2D , vl::CopyTexSubImage3D , vl::FBOAbstractTextureAttachment , vl::TextureUnit
- Texture : vl::TexParameter , vl::Texture
- texture() : vl::CopyTexSubImage1D , vl::CopyTexSubImage2D
- textureHandle() : vl::Glyph
- TextureMatrix() : vl::TextureMatrix
- textureMode() : vl::VectorGraphics
- TextureState() : vl::TextureState
- textureTarget() : vl::FBOTexture2DAttachment
- textureUnit() : vl::TextureState
- TextureUnit() : vl::TextureUnit
- textureUnitCount() : vl::OpenGLContext
- texUnitBinding() : vl::OpenGLContext
- threshold() : vl::VolumeInfo
- Time() : vl::Time
- toAscii() : vl::String
- toAxisAngle() : vl::Quaternion< T_Scalar >
- toDouble() : vl::String
- toFloat() : vl::String
- toGenericVertexAttribs() : vl::Geometry
- toInt() : vl::String
- toLatin1() : vl::String
- tolerance() : vl::Tessellator
- toLowerCase() : vl::String
- toMatrix3() : vl::Quaternion< T_Scalar >
- toMatrix4() : vl::Quaternion< T_Scalar >
- top() : vl::Rect< T > , vl::RectI , vl::RectF , vl::Glyph
- topRight() : vl::RectI , vl::RectF , vl::Volume
- toStdString() : vl::MD5CheckSum , vl::String , vl::UUID
- toStdWString() : vl::String
- toUpperCase() : vl::String
- toUTF16BE() : vl::String
- toUTF16LE() : vl::String
- toUTF8() : vl::String
- tr() : vl::ObjMaterial
- trackball() : vl::Applet
- TrackballManipulator() : vl::TrackballManipulator
- trackballRotation() : vl::TrackballManipulator
- transform() : vl::Rendering , vl::Actor , vl::ArrayAbstract , vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > , vl::Actor , vl::Geometry , vl::Rendering , vl::TrackballManipulator
- Transform() : vl::Transform
- transformed() : vl::AABB , vl::Sphere , vl::AABB
- transformGeometry() : vl::GeometryLoadCallback
- TransformHierarchy() : vl::TransformHierarchy< Ttype >
- transformMatrix() : vl::GeometryLoadCallback
- transformTree() : vl::Molecule
- translate() : vl::VectorGraphics , vl::Matrix3< T_Scalar > , vl::Matrix4< T_Scalar > , vl::Transform , vl::Text , vl::Matrix4< T_Scalar >
- translateEvent() : vlSDL::SDLWindow
- translateKeyEvent() : vlQt4::Qt4Widget
- translatePath() : vl::VirtualDirectory
- translateType() : vl::PlyLoader
- translationButton() : vl::TrackballManipulator
- TranslationMode : vl::TrackballManipulator
- translationSpeed() : vl::TrackballManipulator
- transpose() : vl::Matrix3< T_Scalar > , vl::Matrix2< T_Scalar > , vl::Matrix4< T_Scalar >
- tree() : vl::SceneManagerBVH< T >
- Triangle : vl::PolygonSimplifier::Vertex
- triangle() : vl::RayIntersectionGeometry
- Triangle() : vl::PolygonSimplifier::Triangle
- triangleIndex() : vl::RayIntersectionGeometry
- triangleIterator() : vl::DrawRangeElements< index_type, Tgltype, arr_type > , vl::DrawElements< Tgltype, arr_type >
- TriangleIterator() : vl::TriangleIterator
- triangleIterator() : vl::DrawArrays , vl::DrawCall , vl::MultiDrawElements< Tgltype, arr_type >
- TriangleIteratorDirect() : vl::TriangleIteratorDirect
- TriangleIteratorIndexed() : vl::TriangleIteratorIndexed< TArray >
- TriangleIteratorMulti() : vl::TriangleIteratorMulti< TArray >
- trim() : vl::String
- trimStdString() : vl::String
- twoSide() : vl::LightModel
- type() : vl::DepthRange , vl::StencilOp , vl::SayArg , vl::Billboard , vl::FBODepthStencilBufferAttachment , vl::AlphaFunc , vl::ShadeModel , vl::CullFace , vl::FBOStencilBufferAttachment , vl::TextureUnit , vl::LineWidth , vl::LogicOp , vl::FBOColorBufferAttachment , vl::Material , vl::GLSLProgram , vl::DepthFunc , vl::PolygonStipple , vl::BlendEquation , vl::SampleCoverage , vl::PolygonMode , vl::Uniform , vl::Image , vl::TextureMatrix , vl::PointSize , vl::FrontFace , vl::AtomInfo , vl::DepthMask , vl::TexEnv , vl::ColorMask , vl::Light , vl::Fog , vl::Hint , vl::TexGen , vl::BlendColor , vl::StencilFunc , vl::PixelTransfer , vl::PolygonOffset , vl::StencilMask , vl::ClipPlane , vl::LineStipple , vl::FBODepthBufferAttachment , vl::PointParameter , vl::LightModel , vl::BlendFunc , vl::GLSLShader , vl::RenderState

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:31.
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