# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

[Home] [Tutorials] [All Classes] [Grouped Classes]

Classes | Namespaces

# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlGraphics/GLSL.hpp File Reference

`#include <vlGraphics/UniformSet.hpp>`
`#include <vlCore/GLSLmath.hpp>`
`#include <vlGraphics/RenderState.hpp>`
`#include <vlCore/String.hpp>`

Go to the source code of this file.

## Classes

class | vl::GLSLShader
| For internal use only. More...
class | vl::GLSLVertexShader
| Wraps a GLSL vertex shader to be bound to a GLSLProgram: the shader this shader will run on the programmable vertex processor. More...
class | vl::GLSLFragmentShader
| Wraps a GLSL fragment shader to be bound to a GLSLProgram: the shader this shader will run on the programmable fragment processor. More...
class | vl::GLSLGeometryShader
| Wraps a GLSL geometry shader to be bound to a GLSLProgram: the shader this shader will run on the programmable geometry processor. More...
class | vl::GLSLTessControlShader
| Wraps a GLSL tessellation control shader to be bound to a GLSLProgram: the shader this shader will run on the programmable tessellation processor in the control stage. More...
class | vl::GLSLTessEvaluationShader
| Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage. More...
class | vl::GLSLProgram
| Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. More...

## Namespaces

namespace | vl

| Visualization Library namespace.

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:27.
Permission is granted to use this page to write and publish articles regarding Visualization Library.