# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

[Home] [Tutorials] [All Classes] [Grouped Classes]

# vl::TexEnv Member List

This is the complete list of members for vl::TexEnv, including all inherited members.

alphaScale() const | vl::TexEnv | `[inline]`
apply(const Camera *, OpenGLContext *ctx) const | vl::TexEnv | `[virtual]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::TexEnv | `[inline, virtual]`
color() const | vl::TexEnv | `[inline]`
combineAlpha() const | vl::TexEnv | `[inline]`
combineRGB() const | vl::TexEnv | `[inline]`
decReference() | vl::Object | `[inline]`
incReference() | vl::Object | `[inline]`
lodBias() const | vl::TexEnv | `[inline]`
mAlphaScale | vl::TexEnv |
mAutomaticDelete | vl::Object | `[protected]`
mColor | vl::TexEnv |
mCombineAlpha | vl::TexEnv |
mCombineRGB | vl::TexEnv |
mLodBias | vl::TexEnv |
mMode | vl::TexEnv |
mObjectName | vl::Object | `[protected]`
mode() const | vl::TexEnv | `[inline]`
mOperand0Alpha | vl::TexEnv |
mOperand0RGB | vl::TexEnv |
mOperand1Alpha | vl::TexEnv |
mOperand1RGB | vl::TexEnv |
mOperand2Alpha | vl::TexEnv |
mOperand2RGB | vl::TexEnv |
mPointSpriteCoordReplace | vl::TexEnv |
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[protected]`
mRGBScale | vl::TexEnv |
mSource0Alpha | vl::TexEnv |
mSource0RGB | vl::TexEnv |
mSource1Alpha | vl::TexEnv |
mSource1RGB | vl::TexEnv |
mSource2Alpha | vl::TexEnv |
mSource2RGB | vl::TexEnv |
mTextureUnit | vl::TextureState | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operand0Alpha() const | vl::TexEnv | `[inline]`
operand0RGB() const | vl::TexEnv | `[inline]`
operand1Alpha() const | vl::TexEnv | `[inline]`
operand1RGB() const | vl::TexEnv | `[inline]`
operand2Alpha() const | vl::TexEnv | `[inline]`
operand2RGB() const | vl::TexEnv | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
pointSpriteCoordReplace() const | vl::TexEnv | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
RenderState() | vl::RenderState | `[inline]`
rgbScale() const | vl::TexEnv | `[inline]`
setAlphaScale(float alphascale) | vl::TexEnv | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setColor(fvec4 color) | vl::TexEnv | `[inline]`
setCombineAlpha(ETexEnvMode combineAlpha) | vl::TexEnv | `[inline]`
setCombineRGB(ETexEnvMode combineRGB) | vl::TexEnv | `[inline]`
setLodBias(float lodbias) | vl::TexEnv | `[inline]`
setMode(ETexEnvMode mode) | vl::TexEnv | `[inline]`
setObjectName(const std::string &name) | vl::Object | `[inline]`
setOperand0Alpha(ETexEnvOperand operand) | vl::TexEnv | `[inline]`
setOperand0RGB(ETexEnvOperand operand) | vl::TexEnv | `[inline]`
setOperand1Alpha(ETexEnvOperand operand) | vl::TexEnv | `[inline]`
setOperand1RGB(ETexEnvOperand operand) | vl::TexEnv | `[inline]`
setOperand2Alpha(ETexEnvOperand operand) | vl::TexEnv | `[inline]`
setOperand2RGB(ETexEnvOperand operand) | vl::TexEnv | `[inline]`
setPointSpriteCoordReplace(bool replace) | vl::TexEnv | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setRGBScale(float rgbscale) | vl::TexEnv | `[inline]`
setSource0Alpha(ETexEnvSource source) | vl::TexEnv | `[inline]`
setSource0RGB(ETexEnvSource source) | vl::TexEnv | `[inline]`
setSource1Alpha(ETexEnvSource source) | vl::TexEnv | `[inline]`
setSource1RGB(ETexEnvSource source) | vl::TexEnv | `[inline]`
setSource2Alpha(ETexEnvSource source) | vl::TexEnv | `[inline]`
setSource2RGB(ETexEnvSource source) | vl::TexEnv | `[inline]`
setUnitIndex(int unit_index) | vl::TextureState | `[inline]`
source0Alpha() const | vl::TexEnv | `[inline]`
source0RGB() const | vl::TexEnv | `[inline]`
source1Alpha() const | vl::TexEnv | `[inline]`
source1RGB() const | vl::TexEnv | `[inline]`
source2Alpha() const | vl::TexEnv | `[inline]`
source2RGB() const | vl::TexEnv | `[inline]`
TexEnv(int texunit) | vl::TexEnv |
TextureState() | vl::TextureState | `[inline]`
textureUnit() const | vl::TextureState | `[inline]`
type() const | vl::TexEnv | `[inline, virtual]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:46.
Permission is granted to use this page to write and publish articles regarding Visualization Library.