# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlGraphics/Actor.hpp File Reference

`#include <vlCore/Collection.hpp>`
`#include <vlCore/Sphere.hpp>`
`#include <vlCore/AABB.hpp>`
`#include <vlCore/Transform.hpp>`
`#include <vlGraphics/link_config.hpp>`
`#include <vlGraphics/Effect.hpp>`
`#include <vlGraphics/Renderable.hpp>`
`#include <vlGraphics/LODEvaluator.hpp>`
`#include <vlGraphics/UniformSet.hpp>`
`#include <vlGraphics/Scissor.hpp>`

Go to the source code of this file.

## Classes

class | vl::ActorEventCallback
| The ActorEventCallback class defines a callback object to react to Actor-related events. More...
class | vl::Actor
| Associates a Renderable object to an Effect and Transform. More...
class | vl::ActorCollection
| Defined as a simple subclass of Collection<Actor>, see Collection for more information. More...

## Namespaces

namespace | vl

| Visualization Library namespace.

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:27.
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