# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::ITransform Member List

This is the complete list of members for vl::ITransform, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
assumeIdentityWorldMatrix() | vl::ITransform | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
childrenCount() const =0 | vl::ITransform | `[pure virtual]`
className() | vl::Object | `[inline, virtual]`
computeWorldMatrix(Camera *=NULL) | vl::ITransform | `[inline, virtual]`
computeWorldMatrixRecursive(Camera *camera=NULL) | vl::ITransform | `[inline]`
decReference() | vl::Object | `[inline]`
getChildren(size_t i)=0 | vl::ITransform | `[pure virtual]`
getChildren(size_t i) const =0 | vl::ITransform | `[pure virtual]`
getComputedWorldMatrix() | vl::ITransform | `[inline]`
hasDuplicatedChildren() const | vl::ITransform | `[inline]`
incReference() | vl::Object | `[inline]`
ITransform() | vl::ITransform | `[inline]`
localMatrix() const | vl::ITransform | `[inline]`
mAssumeIdentityWorldMatrix | vl::ITransform | `[protected]`
mAutomaticDelete | vl::Object | `[protected]`
mLocalMatrix | vl::ITransform | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[protected]`
mWorldMatrix | vl::ITransform | `[protected]`
mWorldMatrixUpdateTick | vl::ITransform | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
parent()=0 | vl::ITransform | `[pure virtual]`
parent() const =0 | vl::ITransform | `[pure virtual]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAssumeIdentityWorldMatrix(bool assume_I) | vl::ITransform | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setLocalMatrix(const mat4 &m) | vl::ITransform | `[inline]`
setObjectName(const std::string &name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setWorldMatrix(const mat4 &matrix) | vl::ITransform | `[inline]`
worldMatrix() const | vl::ITransform | `[inline]`
worldMatrixUpdateTick() const | vl::ITransform | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:36.
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