# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Light Member List

This is the complete list of members for vl::Light, including all inherited members.

ambient() const | vl::Light | `[inline]`
apply(const Camera *, OpenGLContext *ctx) const | vl::Light | `[virtual]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::Light | `[inline, virtual]`
constantAttenuation() const | vl::Light | `[inline]`
decReference() | vl::Object | `[inline]`
diffuse() const | vl::Light | `[inline]`
followedTransform() | vl::Light |
followedTransform() const | vl::Light |
followTransform(Transform *transform) | vl::Light |
incReference() | vl::Object | `[inline]`
Light(int light_index) | vl::Light |
lightIndex() const | vl::Light | `[inline]`
linearAttenuation() const | vl::Light | `[inline]`
mAmbient | vl::Light | `[protected]`
mAutomaticDelete | vl::Object | `[protected]`
mConstantAttenuation | vl::Light | `[protected]`
mDiffuse | vl::Light | `[protected]`
mFollowedTransform | vl::Light | `[protected]`
mLightIndex | vl::Light | `[protected]`
mLinearAttenuation | vl::Light | `[protected]`
mObjectName | vl::Object | `[protected]`
mPosition | vl::Light | `[protected]`
mQuadraticAttenuation | vl::Light | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[protected]`
mSpecular | vl::Light | `[protected]`
mSpotCutoff | vl::Light | `[protected]`
mSpotDirection | vl::Light | `[protected]`
mSpotExponent | vl::Light | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
position() const | vl::Light | `[inline]`
quadraticAttenuation() const | vl::Light | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
RenderState() | vl::RenderState | `[inline]`
setAmbient(const fvec4 &ambientcolor) | vl::Light | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setConstantAttenuation(float constantattenuation) | vl::Light | `[inline]`
setDiffuse(const fvec4 &diffusecolor) | vl::Light | `[inline]`
setLightIndex(int light_index) | vl::Light |
setLinearAttenuation(float linearattenuation) | vl::Light | `[inline]`
setObjectName(const std::string &name) | vl::Object | `[inline]`
setPosition(const fvec4 &position) | vl::Light | `[inline]`
setQuadraticAttenuation(float quadraticattenuation) | vl::Light | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setSpecular(const fvec4 &specularcolor) | vl::Light | `[inline]`
setSpotCutoff(float spotcutoff) | vl::Light | `[inline]`
setSpotDirection(const fvec3 &spotdirection) | vl::Light | `[inline]`
setSpotExponent(float spotexponent) | vl::Light | `[inline]`
specular() const | vl::Light | `[inline]`
spotCutoff() const | vl::Light | `[inline]`
spotDirection() const | vl::Light | `[inline]`
spotExponent() const | vl::Light | `[inline]`
type() const | vl::Light | `[inline, virtual]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:42.
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