# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::FBORenderTarget Member List

This is the complete list of members for vl::FBORenderTarget, including all inherited members.

activate(EFrameBufferBind target=FBB_FRAMEBUFFER) | vl::RenderTarget | `[inline]`
addColorAttachment(EAttachmentPoint attach_point, FBOColorBufferAttachment *attachment) | vl::FBORenderTarget |
addDepthAttachment(FBOAbstractAttachment *attachment) | vl::FBORenderTarget |
addDepthStencilAttachment(FBOAbstractAttachment *attachment) | vl::FBORenderTarget |
addStencilAttachment(FBOAbstractAttachment *attachment) | vl::FBORenderTarget |
addTextureAttachment(EAttachmentPoint attach_point, FBOAbstractTextureAttachment *attachment) | vl::FBORenderTarget |
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
bindDrawBuffers() const | vl::RenderTarget |
bindFramebuffer(EFrameBufferBind target=FBB_FRAMEBUFFER) | vl::FBORenderTarget | `[virtual]`
bindReadBuffer() | vl::RenderTarget |
checkDrawBuffers() const | vl::RenderTarget |
checkFramebufferStatus() | vl::FBORenderTarget |
className() | vl::FBORenderTarget | `[inline, virtual]`
create() | vl::FBORenderTarget |
decReference() | vl::Object | `[inline]`
destroy() | vl::FBORenderTarget |
drawBuffers() | vl::RenderTarget | `[inline]`
fboAttachments() const | vl::FBORenderTarget | `[inline]`
handle() const | vl::FBORenderTarget | `[inline, virtual]`
height() const | vl::RenderTarget | `[inline]`
incReference() | vl::Object | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mFBOAttachments | vl::FBORenderTarget |
mHandle | vl::FBORenderTarget |
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
OpenGLContext class | vl::FBORenderTarget | `[friend]`
openglContext() | vl::RenderTarget | `[inline]`
openglContext() const | vl::RenderTarget | `[inline]`
vl::RenderTarget::operator=(const Object &other) | vl::Object | `[inline]`
printFramebufferError(GLenum status) const | vl::FBORenderTarget |
readBuffer() const | vl::RenderTarget | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
removeAllAttachments() | vl::FBORenderTarget |
removeAttachment(FBOAbstractAttachment *attachment) | vl::FBORenderTarget |
removeAttachment(EAttachmentPoint attach_point) | vl::FBORenderTarget |
RenderTarget(OpenGLContext *ctx, int w, int h) | vl::RenderTarget | `[inline, protected]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setDrawBuffer(EReadDrawBuffer draw_buffer) | vl::RenderTarget | `[inline]`
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2) | vl::RenderTarget | `[inline]`
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3) | vl::RenderTarget | `[inline]`
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3, EReadDrawBuffer draw_buffer4) | vl::RenderTarget | `[inline]`
setDrawBuffers(const std::vector< EReadDrawBuffer > &draw_buffers) | vl::RenderTarget | `[inline]`
setHandle(GLuint handle) | vl::FBORenderTarget | `[inline]`
setHeight(int height) | vl::RenderTarget | `[inline]`
setObjectName(const std::string &name) | vl::Object | `[inline]`
setReadBuffer(EReadDrawBuffer read_buffer) | vl::RenderTarget | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setWidth(int width) | vl::RenderTarget | `[inline]`
width() const | vl::RenderTarget | `[inline]`
~FBORenderTarget() | vl::FBORenderTarget | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:41.
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