# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::ActorCollection Member List

This is the complete list of members for vl::ActorCollection, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
at(int i) const | vl::Collection< Actor > | `[inline]`
at(int i) | vl::Collection< Actor > | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
back() const | vl::Collection< Actor > | `[inline]`
back() | vl::Collection< Actor > | `[inline]`
capacity() const | vl::Collection< Actor > | `[inline]`
className() | vl::Collection< Actor > | `[inline, virtual]`
clear() | vl::Collection< Actor > | `[inline]`
Collection(const std::vector< ref< Actor > > &vector) | vl::Collection< Actor > | `[inline]`
Collection() | vl::Collection< Actor > | `[inline]`
decReference() | vl::Object | `[inline]`
empty() const | vl::Collection< Actor > | `[inline]`
erase(int start, int count) | vl::Collection< Actor > | `[inline]`
erase(const Actor *data) | vl::Collection< Actor > | `[inline]`
eraseAt(int index) | vl::Collection< Actor > | `[inline]`
find(Actor *obj) const | vl::Collection< Actor > | `[inline]`
incReference() | vl::Object | `[inline]`
insert(int start, const Collection< Actor > &objs) | vl::Collection< Actor > | `[inline]`
insert(int index, Actor *obj) | vl::Collection< Actor > | `[inline]`
less(const ref< Actor > &a, const ref< Actor > &b) | vl::Collection< Actor > | `[inline, protected, static]`
mAutomaticDelete | vl::Object | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[protected]`
mVector | vl::Collection< Actor > | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator std::vector< ref< Actor > >() const | vl::Collection< Actor > | `[inline]`
operator=(const std::vector< ref< Actor > > &vector) | vl::Collection< Actor > | `[inline]`
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
operator[](int i) const | vl::Collection< Actor > | `[inline]`
operator[](int i) | vl::Collection< Actor > | `[inline]`
pop_back() | vl::Collection< Actor > | `[inline]`
push_back(Actor *data) | vl::Collection< Actor > | `[inline]`
push_back(const Collection< Actor > &objs) | vl::Collection< Actor > | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
reserve(int capacity) | vl::Collection< Actor > | `[inline]`
resize(int size) | vl::Collection< Actor > | `[inline]`
set(const Collection< Actor > &objs) | vl::Collection< Actor > | `[inline]`
set(int index, Actor *obj) | vl::Collection< Actor > | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setObjectName(const std::string &name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
shrink() | vl::Collection< Actor > | `[inline]`
size() const | vl::Collection< Actor > | `[inline]`
sort() | vl::Collection< Actor > | `[inline]`
swap(Collection &other) | vl::Collection< Actor > | `[inline]`
vector() const | vl::Collection< Actor > | `[inline]`
vector() | vl::Collection< Actor > | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:37.
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