# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Uniform Member List

This is the complete list of members for vl::Uniform, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::Uniform | `[inline, virtual]`
count() const | vl::Uniform | `[inline]`
decReference() | vl::Object | `[inline]`
doubleCount() const | vl::Uniform | `[inline, protected]`
doubleData() | vl::Uniform | `[inline, protected]`
floatData() | vl::Uniform | `[inline, protected]`
getUniform(double *value) | vl::Uniform | `[inline]`
getUniform(float *value) | vl::Uniform | `[inline]`
getUniform(int *value) | vl::Uniform | `[inline]`
getUniform(unsigned int *value) | vl::Uniform | `[inline]`
getUniform(ivec2 *value) | vl::Uniform | `[inline]`
getUniform(ivec3 *value) | vl::Uniform | `[inline]`
getUniform(ivec4 *value) | vl::Uniform | `[inline]`
getUniform(uvec2 *value) | vl::Uniform | `[inline]`
getUniform(uvec3 *value) | vl::Uniform | `[inline]`
getUniform(uvec4 *value) | vl::Uniform | `[inline]`
getUniform(fvec2 *value) | vl::Uniform | `[inline]`
getUniform(fvec3 *value) | vl::Uniform | `[inline]`
getUniform(fvec4 *value) | vl::Uniform | `[inline]`
getUniform(fmat2 *value) | vl::Uniform | `[inline]`
getUniform(fmat3 *value) | vl::Uniform | `[inline]`
getUniform(fmat4 *value) | vl::Uniform | `[inline]`
getUniform(dvec2 *value) | vl::Uniform | `[inline]`
getUniform(dvec3 *value) | vl::Uniform | `[inline]`
getUniform(dvec4 *value) | vl::Uniform | `[inline]`
getUniform(dmat2 *value) | vl::Uniform | `[inline]`
getUniform(dmat3 *value) | vl::Uniform | `[inline]`
getUniform(dmat4 *value) | vl::Uniform | `[inline]`
GLSLProgram class | vl::Uniform | `[friend]`
incReference() | vl::Object | `[inline]`
initDouble(int count) | vl::Uniform | `[inline, protected]`
intData() | vl::Uniform | `[inline, protected]`
mAutomaticDelete | vl::Object | `[protected]`
mData | vl::Uniform | `[protected]`
mName | vl::Uniform | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[protected]`
mType | vl::Uniform | `[protected]`
name() const | vl::Uniform | `[inline]`
name() | vl::Uniform | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setName(const std::string &name) | vl::Uniform | `[inline]`
setObjectName(const std::string &name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setUniform(int count, const ivec2 *value) | vl::Uniform | `[inline]`
setUniform(int count, const ivec3 *value) | vl::Uniform | `[inline]`
setUniform(int count, const ivec4 *value) | vl::Uniform | `[inline]`
setUniform(int count, const uvec2 *value) | vl::Uniform | `[inline]`
setUniform(int count, const uvec3 *value) | vl::Uniform | `[inline]`
setUniform(int count, const uvec4 *value) | vl::Uniform | `[inline]`
setUniform(int count, const fvec2 *value) | vl::Uniform | `[inline]`
setUniform(int count, const fvec3 *value) | vl::Uniform | `[inline]`
setUniform(int count, const fvec4 *value) | vl::Uniform | `[inline]`
setUniform(int count, const fmat2 *value) | vl::Uniform | `[inline]`
setUniform(int count, const fmat3 *value) | vl::Uniform | `[inline]`
setUniform(int count, const fmat4 *value) | vl::Uniform | `[inline]`
setUniform(int count, const dvec2 *value) | vl::Uniform | `[inline]`
setUniform(int count, const dvec3 *value) | vl::Uniform | `[inline]`
setUniform(int count, const dvec4 *value) | vl::Uniform | `[inline]`
setUniform(int count, const dmat2 *value) | vl::Uniform | `[inline]`
setUniform(int count, const dmat3 *value) | vl::Uniform | `[inline]`
setUniform(int count, const dmat4 *value) | vl::Uniform | `[inline]`
setUniform(const ivec2 &value) | vl::Uniform | `[inline]`
setUniform(const ivec3 &value) | vl::Uniform | `[inline]`
setUniform(const ivec4 &value) | vl::Uniform | `[inline]`
setUniform(const uvec2 &value) | vl::Uniform | `[inline]`
setUniform(const uvec3 &value) | vl::Uniform | `[inline]`
setUniform(const uvec4 &value) | vl::Uniform | `[inline]`
setUniform(const fvec2 &value) | vl::Uniform | `[inline]`
setUniform(const fvec3 &value) | vl::Uniform | `[inline]`
setUniform(const fvec4 &value) | vl::Uniform | `[inline]`
setUniform(const fmat2 &value) | vl::Uniform | `[inline]`
setUniform(const fmat3 &value) | vl::Uniform | `[inline]`
setUniform(const fmat4 &value) | vl::Uniform | `[inline]`
setUniform(const dvec2 &value) | vl::Uniform | `[inline]`
setUniform(const dvec3 &value) | vl::Uniform | `[inline]`
setUniform(const dvec4 &value) | vl::Uniform | `[inline]`
setUniform(const dmat2 &value) | vl::Uniform | `[inline]`
setUniform(const dmat3 &value) | vl::Uniform | `[inline]`
setUniform(const dmat4 &value) | vl::Uniform | `[inline]`
setUniform1d(int count, const double *value) | vl::Uniform | `[inline]`
setUniform1f(int count, const float *value) | vl::Uniform | `[inline]`
setUniform1i(int count, const int *value) | vl::Uniform | `[inline]`
setUniform1ui(int count, const unsigned int *value) | vl::Uniform | `[inline]`
setUniform2d(int count, const double *value) | vl::Uniform | `[inline]`
setUniform2f(int count, const float *value) | vl::Uniform | `[inline]`
setUniform2i(int count, const int *value) | vl::Uniform | `[inline]`
setUniform2ui(int count, const unsigned int *value) | vl::Uniform | `[inline]`
setUniform3d(int count, const double *value) | vl::Uniform | `[inline]`
setUniform3f(int count, const float *value) | vl::Uniform | `[inline]`
setUniform3i(int count, const int *value) | vl::Uniform | `[inline]`
setUniform3ui(int count, const unsigned int *value) | vl::Uniform | `[inline]`
setUniform4d(int count, const double *value) | vl::Uniform | `[inline]`
setUniform4f(int count, const float *value) | vl::Uniform | `[inline]`
setUniform4i(int count, const int *value) | vl::Uniform | `[inline]`
setUniform4ui(int count, const unsigned int *value) | vl::Uniform | `[inline]`
setUniformD(const double &value) | vl::Uniform | `[inline]`
setUniformF(const float &value) | vl::Uniform | `[inline]`
setUniformI(const int &value) | vl::Uniform | `[inline]`
setUniformMatrix2d(int count, const double *value) | vl::Uniform | `[inline]`
setUniformMatrix2f(int count, const float *value) | vl::Uniform | `[inline]`
setUniformMatrix2x3d(int count, const double *value) | vl::Uniform | `[inline]`
setUniformMatrix2x3f(int count, const float *value) | vl::Uniform | `[inline]`
setUniformMatrix2x4d(int count, const double *value) | vl::Uniform | `[inline]`
setUniformMatrix2x4f(int count, const float *value) | vl::Uniform | `[inline]`
setUniformMatrix3d(int count, const double *value) | vl::Uniform | `[inline]`
setUniformMatrix3f(int count, const float *value) | vl::Uniform | `[inline]`
setUniformMatrix3x2d(int count, const double *value) | vl::Uniform | `[inline]`
setUniformMatrix3x2f(int count, const float *value) | vl::Uniform | `[inline]`
setUniformMatrix3x4d(int count, const double *value) | vl::Uniform | `[inline]`
setUniformMatrix3x4f(int count, const float *value) | vl::Uniform | `[inline]`
setUniformMatrix4d(int count, const double *value) | vl::Uniform | `[inline]`
setUniformMatrix4f(int count, const float *value) | vl::Uniform | `[inline]`
setUniformMatrix4x2d(int count, const double *value) | vl::Uniform | `[inline]`
setUniformMatrix4x2f(int count, const float *value) | vl::Uniform | `[inline]`
setUniformMatrix4x3d(int count, const double *value) | vl::Uniform | `[inline]`
setUniformMatrix4x3f(int count, const float *value) | vl::Uniform | `[inline]`
setUniformU(const unsigned int &value) | vl::Uniform | `[inline]`
singleCount() const | vl::Uniform | `[inline, protected]`
type() const | vl::Uniform | `[inline]`
uintData() | vl::Uniform | `[inline, protected]`
Uniform() | vl::Uniform | `[inline]`
Uniform(const std::string &name) | vl::Uniform | `[inline]`
VL_COMPILE_TIME_CHECK(sizeof(int)==sizeof(float)) void initData(int count) | vl::Uniform | `[inline, protected]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:47.
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