# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlGraphics/SceneManagerBVH.hpp

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    00001 /**************************************************************************************/
    00002 /*                                                                                    */
    00003 /*  Visualization Library                                                             */
    00004 /*  http://www.visualizationlibrary.com                                               */
    00005 /*                                                                                    */
    00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
    00007 /*  All rights reserved.                                                              */
    00008 /*                                                                                    */
    00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
    00010 /*  are permitted provided that the following conditions are met:                     */
    00011 /*                                                                                    */
    00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
    00013 /*  list of conditions and the following disclaimer.                                  */
    00014 /*                                                                                    */
    00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
    00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
    00017 /*  other materials provided with the distribution.                                   */
    00018 /*                                                                                    */
    00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
    00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
    00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
    00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
    00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
    00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
    00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
    00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
    00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
    00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
    00029 /*                                                                                    */
    00030 /**************************************************************************************/
    00031
    00032 #ifndef SceneManagerVolumeTree_INCLUDE_ONCE
    00033 #define SceneManagerVolumeTree_INCLUDE_ONCE
    00034
    00035 #include <vlGraphics/SceneManager.hpp>
    00036
    00037 namespace vl
    00038 {
    00039 //-------------------------------------------------------------------------------------------------------------------------------------------
    00040 // SceneManagerBVH
    00041 //-------------------------------------------------------------------------------------------------------------------------------------------
    00054   template<class T>
    00055   class VLGRAPHICS_EXPORT SceneManagerBVH: public SceneManager
    00056   {
    00057   public:
    00058     virtual const char* className() { return "vl::SceneManagerBVH"; }
    00059
    00061     void setTree(T* bbh) { mBoundingVolumeTree = bbh; }
    00063     const T* tree() const { return mBoundingVolumeTree.get(); }
    00065     T* tree() { return mBoundingVolumeTree.get(); }
    00066
    00067     virtual void extractVisibleActors(ActorCollection& list, const Camera* camera)
    00068     {
    00069       // extracts Actor[s] from the hierarchical volume tree
    00070       if (cullingEnabled())
    00071         tree()->extractVisibleActors(list, camera, enableMask());
    00072       else
    00073         extractActors(list);
    00074     }
    00075
    00076     virtual void extractActors(ActorCollection& list)
    00077     {
    00078       // extracts Actor[s] from the hierarchical volume tree
    00079       tree()->extractActors(list);
    00080     }
    00081
    00082   protected:
    00083     ref<T> mBoundingVolumeTree;
    00084   };
    00085
    00086 }
    00087
    00088 #endif

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:25.
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