# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlGraphics/ActorTreeAbstract.hpp

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    00001 /**************************************************************************************/
    00002 /*                                                                                    */
    00003 /*  Visualization Library                                                             */
    00004 /*  http://www.visualizationlibrary.com                                               */
    00005 /*                                                                                    */
    00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
    00007 /*  All rights reserved.                                                              */
    00008 /*                                                                                    */
    00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
    00010 /*  are permitted provided that the following conditions are met:                     */
    00011 /*                                                                                    */
    00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
    00013 /*  list of conditions and the following disclaimer.                                  */
    00014 /*                                                                                    */
    00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
    00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
    00017 /*  other materials provided with the distribution.                                   */
    00018 /*                                                                                    */
    00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
    00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
    00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
    00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
    00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
    00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
    00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
    00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
    00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
    00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
    00029 /*                                                                                    */
    00030 /**************************************************************************************/
    00031
    00032 #ifndef ActorTree_INCLUDE_ONCE
    00033 #define ActorTree_INCLUDE_ONCE
    00034
    00035 #include <vlGraphics/Actor.hpp>
    00036 #include <vlCore/AABB.hpp>
    00037 #include <set>
    00038
    00039 namespace vl
    00040 {
    00055   class VLGRAPHICS_EXPORT ActorTreeAbstract: public Object
    00056   {
    00057   public:
    00058     virtual const char* className() { return "vl::ActorTreeAbstract"; }
    00059     ActorTreeAbstract();
    00060
    00062     virtual int childrenCount() const = 0;
    00064     virtual ActorTreeAbstract* child(int i) = 0;
    00066     virtual const ActorTreeAbstract* child(int i) const = 0;
    00067
    00069     const ActorTreeAbstract* parent() const { return mParent; }
    00071     ActorTreeAbstract* parent() { return mParent; }
    00072
    00074     const ActorCollection* actors() const { return &mActors; }
    00076     ActorCollection* actors() { return &mActors; }
    00077
    00079     const AABB& aabb() const { return mAABB; }
    00080
    00082     void computeAABB();
    00083
    00087     void extractActors(ActorCollection& list);
    00088
    00095     void extractVisibleActors(ActorCollection& list, const Camera* camera, unsigned enable_mask=0xFFFFFFFF);
    00096
    00100     ActorTreeAbstract* eraseActor(Actor* actor);
    00101
    00103     Actor* addActor(Renderable* renderable, Effect* eff, Transform* tr=NULL);
    00104
    00106     Actor* addActor(Actor* actor);
    00107
    00114     static void prepareActors(ActorCollection& actors);
    00115
    00117     void setParent(ActorTreeAbstract* p) { mParent = p; }
    00118
    00119   protected:
    00120     ActorTreeAbstract* mParent;
    00121     ActorCollection mActors;
    00122     AABB mAABB;
    00123   };
    00124 }
    00125
    00126 #endif

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:22.
Permission is granted to use this page to write and publish articles regarding Visualization Library.