# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

[Home] [Tutorials] [All Classes] [Grouped Classes]

- Main Page
- Namespaces
- Classes
- Files

- File List
- File Members

# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlVolume/SlicedVolume.hpp

Go to the documentation of this file.

    00001 /**************************************************************************************/
    00002 /*                                                                                    */
    00003 /*  Visualization Library                                                             */
    00004 /*  http://www.visualizationlibrary.com                                               */
    00005 /*                                                                                    */
    00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
    00007 /*  All rights reserved.                                                              */
    00008 /*                                                                                    */
    00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
    00010 /*  are permitted provided that the following conditions are met:                     */
    00011 /*                                                                                    */
    00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
    00013 /*  list of conditions and the following disclaimer.                                  */
    00014 /*                                                                                    */
    00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
    00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
    00017 /*  other materials provided with the distribution.                                   */
    00018 /*                                                                                    */
    00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
    00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
    00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
    00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
    00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
    00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
    00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
    00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
    00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
    00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
    00029 /*                                                                                    */
    00030 /**************************************************************************************/
    00031
    00032 #ifndef SlicedVolume_INCLUDE_ONCE
    00033 #define SlicedVolume_INCLUDE_ONCE
    00034
    00035 #include <vlVolume/link_config.hpp>
    00036 #include <vlGraphics/Actor.hpp>
    00037 #include <vlGraphics/Geometry.hpp>
    00038 #include <vlGraphics/Light.hpp>
    00039
    00040 namespace vl
    00041 {
    00042   class VLVOLUME_EXPORT SlicedVolume: public ActorEventCallback
    00043   {
    00044   public:
    00045     virtual const char* className() { return "vl::SlicedVolume"; }
    00046
    00048     SlicedVolume();
    00049
    00050     void onActorRenderStarted(Actor* actor, Real frame_clock, const Camera* cam, Renderable* renderable, const Shader* shader, int pass);
    00051
    00052     void onActorDelete(Actor* ) {}
    00053
    00055     void bindActor(Actor*);
    00056
    00058     virtual void updateUniforms(Actor* actor, Real clock, const Camera* camera, Renderable* rend, const Shader* shader);
    00059
    00061     void setSliceCount(int count) { mSliceCount = count; }
    00062
    00064     int sliceCount() const { return mSliceCount; }
    00065
    00067     Geometry* geometry() { return mGeometry.get(); }
    00068
    00070     const Geometry* geometry() const { return mGeometry.get(); }
    00071
    00073     void setBox(const AABB& box);
    00074
    00076     const AABB& box() const { return mBox; }
    00077
    00079     const fvec3* texCoords() const { return mTexCoord; }
    00080
    00082     fvec3* texCoords() { return mTexCoord; }
    00083
    00085     void generateTextureCoordinates(const ivec3& size);
    00086
    00089     void generateTextureCoordinates(const ivec3& img_size, const ivec3& min_corner, const ivec3& max_corner);
    00090
    00091   protected:
    00092     int mSliceCount;
    00093     ref<Geometry> mGeometry;
    00094     AABB mBox;
    00095     fmat4 mCache;
    00096     fvec3 mTexCoord[8];
    00097   };
    00098 }
    00099
    00100 #endif

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:26.
Permission is granted to use this page to write and publish articles regarding Visualization Library.