# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::ArrayAbstract Member List

This is the complete list of members for vl::ArrayAbstract, including all inherited members.

ArrayAbstract() | vl::ArrayAbstract | `[inline]`
ArrayAbstract(const ArrayAbstract &other) | vl::ArrayAbstract | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
bytesUsed() const | vl::ArrayAbstract | `[inline, virtual]`
className() | vl::ArrayAbstract | `[inline, virtual]`
clear() | vl::ArrayAbstract | `[inline]`
clone() const =0 | vl::ArrayAbstract | `[pure virtual]`
compare(int a, int b) const =0 | vl::ArrayAbstract | `[pure virtual]`
computeBoundingBox() const =0 | vl::ArrayAbstract | `[pure virtual]`
computeBoundingSphere() const =0 | vl::ArrayAbstract | `[pure virtual]`
decReference() | vl::Object | `[inline]`
glSize() const =0 | vl::ArrayAbstract | `[pure virtual]`
glType() const =0 | vl::ArrayAbstract | `[pure virtual]`
gpuBuffer() const | vl::ArrayAbstract | `[inline]`
gpuBuffer() | vl::ArrayAbstract | `[inline]`
incReference() | vl::Object | `[inline]`
isVBODirty() const | vl::ArrayAbstract | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mBufferGPU | vl::ArrayAbstract | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[protected]`
mVBODirty | vl::ArrayAbstract | `[protected]`
mVBOUsage | vl::ArrayAbstract | `[protected]`
normalize()=0 | vl::ArrayAbstract | `[pure virtual]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const ArrayAbstract &other) | vl::ArrayAbstract | `[inline]`
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
ptr() const | vl::ArrayAbstract | `[inline]`
ptr() | vl::ArrayAbstract | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setObjectName(const std::string &name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setUsage(EGLBufferUsage usage) | vl::ArrayAbstract | `[inline]`
setVBODirty(bool dirty) | vl::ArrayAbstract | `[inline]`
size() const =0 | vl::ArrayAbstract | `[pure virtual]`
transform(const mat4 &m)=0 | vl::ArrayAbstract | `[pure virtual]`
updateVBO(bool discard_local_storage=false) | vl::ArrayAbstract | `[inline]`
usage() const | vl::ArrayAbstract | `[inline]`
vectorAsVec3(size_t vector_index) const =0 | vl::ArrayAbstract | `[pure virtual]`
vectorAsVec4(size_t vector_index) const =0 | vl::ArrayAbstract | `[pure virtual]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:32.
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