# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Text Member List

This is the complete list of members for vl::Text, including all inherited members.

alignment() const | vl::Text | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
backgroundColor() const | vl::Text | `[inline]`
backgroundEnabled() const | vl::Text | `[inline]`
borderColor() const | vl::Text | `[inline]`
borderEnabled() const | vl::Text | `[inline]`
boundingBox() const | vl::Renderable | `[inline]`
boundingBox() | vl::Renderable | `[inline]`
boundingRect() const | vl::Text |
boundingRect(const String &text) const | vl::Text |
boundingRectTransformed(vec3 &a, vec3 &b, vec3 &c, vec3 &d, const Camera *camera, const Actor *actor=NULL) const | vl::Text |
boundingRectTransformed(const Camera *camera, const Actor *actor=NULL) const | vl::Text |
boundingSphere() const | vl::Renderable | `[inline]`
boundingSphere() | vl::Renderable | `[inline]`
boundsDirty() const | vl::Renderable | `[inline]`
boundsUpdateTick() const | vl::Renderable | `[inline]`
className() | vl::Text | `[inline, virtual]`
color() const | vl::Text | `[inline]`
computeBounds() | vl::Renderable | `[inline]`
computeBounds_Implementation() | vl::Text | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
deleteDisplayList() | vl::Renderable | `[inline]`
deleteVBOs() | vl::Renderable | `[inline, virtual]`
displayList() const | vl::Renderable | `[inline]`
displayListDirty() const | vl::Renderable | `[inline]`
font() const | vl::Text | `[inline]`
incReference() | vl::Object | `[inline]`
interlineSpacing() const | vl::Text | `[inline]`
isDisplayListEnabled() const | vl::Renderable | `[inline]`
isVBODirty() const | vl::Renderable | `[inline]`
kerningEnabled() const | vl::Text | `[inline]`
layout() const | vl::Text | `[inline]`
mAlignment | vl::Text | `[protected]`
margin() const | vl::Text | `[inline]`
matrix() const | vl::Text | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mBackgroundColor | vl::Text | `[protected]`
mBackgroundEnabled | vl::Text | `[protected]`
mBorderColor | vl::Text | `[protected]`
mBorderEnabled | vl::Text | `[protected]`
mColor | vl::Text | `[protected]`
mFont | vl::Text | `[protected]`
mInterlineSpacing | vl::Text | `[protected]`
mKerningEnabled | vl::Text | `[protected]`
mLayout | vl::Text | `[protected]`
mMargin | vl::Text | `[protected]`
mMatrix | vl::Text | `[protected]`
mMode | vl::Text | `[protected]`
mObjectName | vl::Object | `[protected]`
mode() const | vl::Text | `[inline]`
mOutlineColor | vl::Text | `[protected]`
mOutlineEnabled | vl::Text | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[protected]`
mShadowColor | vl::Text | `[protected]`
mShadowEnabled | vl::Text | `[protected]`
mShadowVector | vl::Text | `[protected]`
mText | vl::Text | `[protected]`
mTextAlignment | vl::Text | `[protected]`
mViewportAlignment | vl::Text | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
outlineColor() const | vl::Text | `[inline]`
outlineEnabled() const | vl::Text | `[inline]`
rawboundingRect(const String &text) const | vl::Text | `[protected]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | `[inline]`
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::Text | `[virtual]`
Renderable() | vl::Renderable | `[inline]`
renderBackground(const Actor *actor, const Camera *camera) const | vl::Text | `[protected]`
renderBorder(const Actor *actor, const Camera *camera) const | vl::Text | `[protected]`
renderText(const Actor *, const Camera *camera, const fvec4 &color, const fvec2 &offset) const | vl::Text | `[protected]`
resetMatrix() | vl::Text |
rotate(float degrees, float x, float y, float z) | vl::Text |
setAlignment(int align) | vl::Text | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBackgroundColor(const fvec4 &background_color) | vl::Text | `[inline]`
setBackgroundEnabled(bool background) | vl::Text | `[inline]`
setBorderColor(const fvec4 &border_color) | vl::Text | `[inline]`
setBorderEnabled(bool border) | vl::Text | `[inline]`
setBoundingBox(const AABB &aabb) | vl::Renderable | `[inline]`
setBoundingSphere(const Sphere &sphere) | vl::Renderable | `[inline]`
setBoundsDirty(bool dirty) | vl::Renderable | `[inline]`
setColor(const fvec4 &color) | vl::Text | `[inline]`
setDisplayList(unsigned int disp_list) | vl::Renderable | `[inline]`
setDisplayListDirty(bool dirty) | vl::Renderable | `[inline]`
setDisplayListEnabled(bool enabled) | vl::Renderable | `[inline]`
setFont(Font *font) | vl::Text | `[inline]`
setInterlineSpacing(float spacing) | vl::Text | `[inline]`
setKerningEnabled(bool kerning) | vl::Text | `[inline]`
setLayout(ETextLayout layout) | vl::Text | `[inline]`
setMargin(int margin) | vl::Text | `[inline]`
setMatrix(const fmat4 &matrix) | vl::Text | `[inline]`
setMode(ETextMode mode) | vl::Text | `[inline]`
setObjectName(const std::string &name) | vl::Object | `[inline]`
setOutlineColor(const fvec4 &outline_color) | vl::Text | `[inline]`
setOutlineEnabled(bool outline) | vl::Text | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setShadowColor(const fvec4 &shadow_color) | vl::Text | `[inline]`
setShadowEnabled(bool shadow) | vl::Text | `[inline]`
setShadowVector(const fvec2 &shadow_vector) | vl::Text | `[inline]`
setText(const String &text) | vl::Text | `[inline]`
setTextAlignment(ETextAlign align) | vl::Text | `[inline]`
setVBODirty(bool dirty) | vl::Renderable | `[inline]`
setVBOEnabled(bool enabled) | vl::Renderable | `[inline]`
setViewportAlignment(int align) | vl::Text | `[inline]`
shadowColor() const | vl::Text | `[inline]`
shadowEnabled() const | vl::Text | `[inline]`
shadowVector() const | vl::Text | `[inline]`
Text() | vl::Text | `[inline]`
text() const | vl::Text | `[inline]`
textAlignment() const | vl::Text | `[inline]`
translate(float x, float y, float z) | vl::Text |
updateVBOs(bool, bool) | vl::Text | `[inline, virtual]`
vboEnabled() const | vl::Renderable | `[inline]`
viewportAlignment() const | vl::Text | `[inline]`
~Object() | vl::Object | `[protected, virtual]`
~Renderable() | vl::Renderable | `[inline, virtual]`

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:46.
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