# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlGraphics/RenderingTree.cpp

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    00001 /**************************************************************************************/
    00002 /*                                                                                    */
    00003 /*  Visualization Library                                                             */
    00004 /*  http://www.visualizationlibrary.com                                               */
    00005 /*                                                                                    */
    00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
    00007 /*  All rights reserved.                                                              */
    00008 /*                                                                                    */
    00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
    00010 /*  are permitted provided that the following conditions are met:                     */
    00011 /*                                                                                    */
    00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
    00013 /*  list of conditions and the following disclaimer.                                  */
    00014 /*                                                                                    */
    00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
    00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
    00017 /*  other materials provided with the distribution.                                   */
    00018 /*                                                                                    */
    00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
    00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
    00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
    00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
    00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
    00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
    00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
    00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
    00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
    00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
    00029 /*                                                                                    */
    00030 /**************************************************************************************/
    00031
    00032 #include <vlGraphics/RenderingTree.hpp>
    00033
    00034 using namespace vl;
    00035
    00036 //------------------------------------------------------------------------------
    00037 RenderingTree::RenderingTree()
    00038 {
    00039   mSubRendering       = new Collection<RenderingAbstract>;
    00040 }
    00041 //------------------------------------------------------------------------------
    00042 RenderingTree& RenderingTree::operator=(const RenderingTree& other)
    00043 {
    00044   RenderingAbstract::operator=(other);
    00045   *mSubRendering = *other.mSubRendering;
    00046   return *this;
    00047 }
    00048 //------------------------------------------------------------------------------
    00049 void RenderingTree::render()
    00050 {
    00051   if ( enableMask() == 0 )
    00052     return;
    00053
    00054   dispatchOnRenderingStarted();
    00055   for(int i=0; i<subRenderings()->size(); ++i)
    00056   {
    00057     // dispatch update time
    00058     subRenderings()->at(i)->setFrameClock( frameClock() );
    00059     // render child
    00060     subRenderings()->at(i)->render();
    00061   }
    00062   dispatchOnRenderingFinished();
    00063 }
    00064 //------------------------------------------------------------------------------

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:25.
Permission is granted to use this page to write and publish articles regarding Visualization Library.