# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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### - f -

- face_type() : vl::ObjMesh
- faceMode() : vl::CullFace
- faceNormalIndex() : vl::ObjMesh
- facePositionIndex() : vl::ObjMesh
- faceTexCoordIndex() : vl::ObjMesh
- factor() : vl::PolygonOffset , vl::LineStipple
- fadeThresholdSize() : vl::PointParameter
- farPlane() : vl::Camera
- FBOAbstractAttachment() : vl::FBOAbstractAttachment
- FBOAbstractTextureAttachment() : vl::FBOAbstractTextureAttachment
- fboAttachments() : vl::FBORenderTarget
- FBOColorBufferAttachment() : vl::FBOColorBufferAttachment
- FBODepthBufferAttachment() : vl::FBODepthBufferAttachment
- FBODepthStencilBufferAttachment() : vl::FBODepthStencilBufferAttachment
- FBORenderbufferAttachment() : vl::FBORenderbufferAttachment
- fboRenderTargets() : vl::FBOAbstractAttachment
- FBOStencilBufferAttachment() : vl::FBOStencilBufferAttachment
- FBOTexture1DAttachment() : vl::FBOTexture1DAttachment
- FBOTexture2DAttachment() : vl::FBOTexture2DAttachment
- FBOTexture3DAttachment() : vl::FBOTexture3DAttachment
- FBOTextureAttachment() : vl::FBOTextureAttachment
- FBOTextureLayerAttachment() : vl::FBOTextureLayerAttachment
- field() : vl::String
- file() : vl::ZippedDirectory , vl::DiskDirectory , vl::MemoryDirectory , vl::VirtualDirectory
- fileDroppedEvent() : vl::Applet , vl::GhostCameraManipulator , vl::TrackballManipulator , vl::UIEventListener
- fileExists() : vl::VirtualDirectory
- fileNameLength() : vl::ZippedFileInfo
- filePath() : vl::Font
- FileSystem() : vl::FileSystem
- fill() : vl::Matrix2< T_Scalar > , vl::Matrix3< T_Scalar > , vl::Matrix4< T_Scalar > , vl::String
- fillBottom() : vl::Extrusion
- fillBuffer() : vl::BufferedStream< Element_Type, Chunk_Size >
- fillEllipse() : vl::VectorGraphics
- fillPolygon() : vl::VectorGraphics
- fillQuad() : vl::VectorGraphics
- fillQuads() : vl::VectorGraphics
- fillQuadStrip() : vl::VectorGraphics
- fillRandom() : vl::Random
- fillRenderQueue() : vl::Rendering
- fillString() : vl::UUID
- fillTop() : vl::Extrusion
- fillTriangleFan() : vl::VectorGraphics
- fillTriangles() : vl::VectorGraphics
- fillTriangleStrip() : vl::VectorGraphics
- fillUncompressedBuffer() : vl::GZipCodec , vl::ZippedFile
- filterStrings() : vl::String
- finalizeCRC32() : vl::CRC32CheckSum
- find() : vl::String , vl::Collection< T >
- findBackwards() : vl::String
- findChild() : vl::ShaderNode
- findInLargeText() : vl::String
- findLoader() : vl::LoadWriterManager
- findWriter() : vl::LoadWriterManager
- fixedSamplesLocation() : vl::Texture
- fixedSamplesLocations() : vl::Texture::SetupParams
- flipNormals() : vl::Geometry
- flipVertically() : vl::Image
- floatData() : vl::Uniform
- Fog() : vl::Fog
- fogCoordArray() : vl::Geometry , vl::IVertexAttribSet
- fogHint() : vl::Hint
- followedTransform() : vl::Camera , vl::ClipPlane , vl::Light , vl::ClipPlane
- followTransform() : vl::ClipPlane , vl::Light , vl::Camera
- font() : vl::Glyph , vl::VectorGraphics , vl::Text
- fontManager() : vl::Font
- FontManager() : vl::FontManager
- fonts() : vl::FontManager
- format() : vl::Image , vl::Texture::SetupParams , vl::Say
- fov() : vl::Camera
- fps() : vl::Applet
- fragDataLocationBinding() : vl::GLSLProgram
- fragmentShader() : vl::Terrain
- frameClock() : vl::RendererAbstract , vl::RenderingAbstract
- freeCombinedVertices() : vl::Tessellator
- freeTypeLibrary() : vl::FontManager
- freeTypeLoadForceAutoHint() : vl::Font
- fromAscii() : vl::String
- fromDouble() : vl::String
- fromInt() : vl::String
- fromLatin1() : vl::String
- fromLongLong() : vl::String
- fromStdString() : vl::String
- fromStdWString() : vl::String
- fromString() : vl::UUID
- fromUInt() : vl::String
- fromULongLong() : vl::String
- fromUTF16() : vl::String
- fromUTF16BE() : vl::String
- fromUTF16LE() : vl::String
- fromUTF8() : vl::String
- frontAmbient() : vl::Material
- frontDiffuse() : vl::Material
- frontEmission() : vl::Material
- frontFace() : vl::FrontFace
- FrontFace() : vl::FrontFace
- frontFace() : vl::PolygonMode
- frontShininess() : vl::Material
- frontSpecular() : vl::Material
- frustum() : vl::Camera , vl::RayIntersector
- frustumStack() : vl::SceneManagerPortals
- fullscreen() : vl::OpenGLContextFormat , vl::OpenGLContext
- function_Back() : vl::StencilFunc
- function_Front() : vl::StencilFunc

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:31.
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