Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Terrain Member List

This is the complete list of members for vl::Terrain, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
boundingBox() const vl::SceneManager [inline]
boundingSphere() const vl::SceneManager [inline]
boundsDirty() const vl::SceneManager [inline]
chunk(int i)vl::Terrain [inline]
chunk(int i) const vl::Terrain [inline]
chunkCount() const vl::Terrain [inline]
chunks() const vl::Terrain [inline]
computeBounds()vl::SceneManager [virtual]
cullingEnabled() const vl::SceneManager [inline]
decReference()vl::Object [inline]
depth() const vl::Terrain [inline]
detailRepetitionMode() const vl::Terrain [inline]
detailTexture() const vl::Terrain [inline]
detailTextureFormat() const vl::Terrain [inline]
enableMask() const vl::SceneManager [inline]
extractActors(ActorCollection &list)vl::SceneManagerBVH< ActorKdTree > [inline, virtual]
extractVisibleActors(ActorCollection &list, const Camera *camera)vl::SceneManagerBVH< ActorKdTree > [inline, virtual]
fragmentShader() const vl::Terrain [inline]
height() const vl::Terrain [inline]
heightmapTexture() const vl::Terrain [inline]
heightmapTextureFormat() const vl::Terrain [inline]
incReference() const vl::Object [inline]
init()vl::Terrain
isEnabled(Actor *a) const vl::SceneManager
mAABBvl::SceneManager [protected]
mAutomaticDeletevl::Object [protected]
mBoundingVolumeTreevl::SceneManagerBVH< ActorKdTree > [protected]
mBoundsDirtyvl::SceneManager [protected]
mChunksvl::Terrain [protected]
mCullingEnabledvl::SceneManager [protected]
mDepthvl::Terrain [protected]
mDetailRepetitionCountvl::Terrain [protected]
mDetailTexturevl::Terrain [protected]
mDetailTextureFormatvl::Terrain [protected]
mEnableMaskvl::SceneManager [protected]
mFragmentShadervl::Terrain [protected]
mHeightvl::Terrain [protected]
mHeightmapTexturevl::Terrain [protected]
mHeightmapTextureFormatvl::Terrain [protected]
mObjectNamevl::Object [protected]
mOriginvl::Terrain [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mShaderNodevl::Terrain [protected]
mSpherevl::SceneManager [protected]
mTerrainTexturevl::Terrain [protected]
mTerrainTextureFormatvl::Terrain [protected]
mUseGLSLvl::Terrain [protected]
mVertexShadervl::Terrain [protected]
mWidthvl::Terrain [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
origin() const vl::Terrain [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
SceneManager()vl::SceneManager
SceneManagerActorKdTree()vl::SceneManagerActorKdTree [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBoundingBox(const AABB &bbox)vl::SceneManager [inline]
setBoundingSphere(const Sphere &sphere)vl::SceneManager [inline]
setBoundsDirty(bool dirty)vl::SceneManager [inline]
setCullingEnabled(bool enable)vl::SceneManager [inline]
setDepth(double d)vl::Terrain [inline]
setDetailRepetitionCount(int count)vl::Terrain [inline]
setDetailTexture(const String &texture)vl::Terrain [inline]
setDetailTextureFormat(ETextureFormat format)vl::Terrain [inline]
setEnableMask(unsigned int enabled)vl::SceneManager [inline]
setFragmentShader(const String &fs_path)vl::Terrain [inline]
setHeight(double h)vl::Terrain [inline]
setHeightmapTexture(const String &texture)vl::Terrain [inline]
setHeightmapTextureFormat(ETextureFormat format)vl::Terrain [inline]
setObjectName(const char *name)vl::Object [inline]
setOrigin(const vec3 &origin)vl::Terrain [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setTerrainTexture(const String &texture)vl::Terrain [inline]
setTerrainTextureFormat(ETextureFormat format)vl::Terrain [inline]
setTree(ActorKdTree *bbh)vl::SceneManagerBVH< ActorKdTree > [inline]
setUseGLSL(bool enable)vl::Terrain [inline]
setVertexShader(const String &vs_path)vl::Terrain [inline]
setWidth(double w)vl::Terrain [inline]
shaderNode() const vl::Terrain [inline]
shaderNode()vl::Terrain [inline]
Terrain()vl::Terrain [inline]
terrainTexture() const vl::Terrain [inline]
terrainTextureFormat() const vl::Terrain [inline]
tree() constvl::SceneManagerBVH< ActorKdTree > [inline]
tree()vl::SceneManagerBVH< ActorKdTree > [inline]
useGLSL() const vl::Terrain [inline]
vertexShader() const vl::Terrain [inline]
width() const vl::Terrain [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:12.
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