Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::StencilMask Member List

This is the complete list of members for vl::StencilMask, including all inherited members.
apply(int index, const Camera *, OpenGLContext *ctx) const vl::StencilMask [virtual]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
clone() const vl::StencilMask [inline, virtual]
decReference()vl::Object [inline]
incReference() const vl::Object [inline]
mask_Back() const vl::StencilMask [inline]
mask_Front() const vl::StencilMask [inline]
mAutomaticDeletevl::Object [protected]
mMask_Backvl::StencilMask [protected]
mMask_Frontvl::StencilMask [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
RenderState()vl::RenderState [inline]
RenderStateNonIndexed()vl::RenderStateNonIndexed [inline]
set(EPolygonFace face, unsigned int mask)vl::StencilMask [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
StencilMask(unsigned int mask=~(unsigned int) 0)vl::StencilMask [inline]
type() const vl::StencilMask [inline, virtual]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:12.
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