Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Matrix4< T_Scalar > Member List

This is the complete list of members for vl::Matrix4< T_Scalar >, including all inherited members.
as3x3() const vl::Matrix4< T_Scalar > [inline]
diff(const Matrix4 &other) const vl::Matrix4< T_Scalar > [inline]
e(int i, int j) const vl::Matrix4< T_Scalar > [inline]
e(int i, int j)vl::Matrix4< T_Scalar > [inline]
fill(T_Scalar val)vl::Matrix4< T_Scalar > [inline]
fillPtr(T_Scalar *val)vl::Matrix4< T_Scalar > [inline]
get3x3() const vl::Matrix4< T_Scalar > [inline]
getAsLookAt(Vector3< T_Scalar > &eye, Vector3< T_Scalar > &at, Vector3< T_Scalar > &up, Vector3< T_Scalar > &right) const vl::Matrix4< T_Scalar >
getAsLookAtModeling(Vector3< T_Scalar > &eye, Vector3< T_Scalar > &at, Vector3< T_Scalar > &up, Vector3< T_Scalar > &right) const vl::Matrix4< T_Scalar >
getFrustum(T_Scalar pleft, T_Scalar pright, T_Scalar pbottom, T_Scalar ptop, T_Scalar pnear, T_Scalar pfar)vl::Matrix4< T_Scalar > [static]
getIdentity()vl::Matrix4< T_Scalar > [inline, static]
getIdentity(Matrix4 &out)vl::Matrix4< T_Scalar > [inline, static]
getInverse(Matrix4 &dest) const vl::Matrix4< T_Scalar >
getInverse(T_Scalar *determinant=NULL) const vl::Matrix4< T_Scalar > [inline]
getLookAt(const Vector3< T_Scalar > &eye, const Vector3< T_Scalar > &at, const Vector3< T_Scalar > &up)vl::Matrix4< T_Scalar > [static]
getLookAtModeling(const Vector3< T_Scalar > &eye, const Vector3< T_Scalar > &at, const Vector3< T_Scalar > &up)vl::Matrix4< T_Scalar > [static]
getNull(Matrix4 &out)vl::Matrix4< T_Scalar > [inline, static]
getNull()vl::Matrix4< T_Scalar > [inline, static]
getOrtho(T_Scalar pleft, T_Scalar pright, T_Scalar pbottom, T_Scalar ptop, T_Scalar pnear, T_Scalar pfar)vl::Matrix4< T_Scalar > [static]
getOrtho2D(T_Scalar pleft, T_Scalar pright, T_Scalar pbottom, T_Scalar ptop)vl::Matrix4< T_Scalar > [static]
getPerspective(T_Scalar fovy, T_Scalar aspect_ratio, T_Scalar znear, T_Scalar zfar)vl::Matrix4< T_Scalar > [static]
getRotation(Matrix4 &out, T_Scalar degrees, T_Scalar x, T_Scalar y, T_Scalar z)vl::Matrix4< T_Scalar > [static]
getRotation(T_Scalar degrees, T_Scalar x, T_Scalar y, T_Scalar z)vl::Matrix4< T_Scalar > [inline, static]
getRotation(T_Scalar degrees, const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline, static]
getRotation(T_Scalar degrees1, const Vector3< T_Scalar > &v1, T_Scalar degrees2, const Vector3< T_Scalar > &v2)vl::Matrix4< T_Scalar > [inline, static]
getRotation(T_Scalar degrees1, const Vector3< T_Scalar > &v1, T_Scalar degrees2, const Vector3< T_Scalar > &v2, T_Scalar degrees3, const Vector3< T_Scalar > &v3)vl::Matrix4< T_Scalar > [inline, static]
getRotation(Matrix4 &out, const Vector3< T_Scalar > &from, const Vector3< T_Scalar > &to)vl::Matrix4< T_Scalar > [static]
getRotation(const Vector3< T_Scalar > &from, const Vector3< T_Scalar > &to)vl::Matrix4< T_Scalar > [inline, static]
getRotationXYZ(T_Scalar degX, T_Scalar degY, T_Scalar degZ)vl::Matrix4< T_Scalar > [inline, static]
getRotationZYX(T_Scalar degZ, T_Scalar degY, T_Scalar degX)vl::Matrix4< T_Scalar > [inline, static]
getScaling(Matrix4 &out, const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline, static]
getScaling(const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline, static]
getScaling(T_Scalar x, T_Scalar y, T_Scalar z)vl::Matrix4< T_Scalar > [inline, static]
getScaling(Matrix4 &out, T_Scalar x, T_Scalar y, T_Scalar z)vl::Matrix4< T_Scalar > [inline, static]
getT() const vl::Matrix4< T_Scalar > [inline]
getTranslation(Matrix4 &out, const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline, static]
getTranslation(const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline, static]
getTranslation(T_Scalar x, T_Scalar y, T_Scalar z)vl::Matrix4< T_Scalar > [inline, static]
getTranslation(Matrix4 &out, T_Scalar x, T_Scalar y, T_Scalar z)vl::Matrix4< T_Scalar > [inline, static]
getTransposed() const vl::Matrix4< T_Scalar > [inline]
getTransposed(Matrix4 &dest) const vl::Matrix4< T_Scalar > [inline]
getX() const vl::Matrix4< T_Scalar > [inline]
getY() const vl::Matrix4< T_Scalar > [inline]
getYXRotationAngles(T_Scalar &degrees_y, T_Scalar &degrees_x) const vl::Matrix4< T_Scalar >
getZ() const vl::Matrix4< T_Scalar > [inline]
invert(T_Scalar *determinant=NULL)vl::Matrix4< T_Scalar > [inline]
isIdentity() const vl::Matrix4< T_Scalar > [inline]
isNull() const vl::Matrix4< T_Scalar > [inline]
Matrix4(const Matrix4< T > &m)vl::Matrix4< T_Scalar > [inline, explicit]
Matrix4()vl::Matrix4< T_Scalar > [inline]
Matrix4(T_Scalar n)vl::Matrix4< T_Scalar > [inline, explicit]
Matrix4(T_Scalar *val)vl::Matrix4< T_Scalar > [inline, explicit]
Matrix4(T_Scalar e00, T_Scalar e01, T_Scalar e02, T_Scalar e03, T_Scalar e10, T_Scalar e11, T_Scalar e12, T_Scalar e13, T_Scalar e20, T_Scalar e21, T_Scalar e22, T_Scalar e23, T_Scalar e30, T_Scalar e31, T_Scalar e32, T_Scalar e33)vl::Matrix4< T_Scalar > [inline, explicit]
multiply(Matrix4 &out, const Matrix4 &p, const Matrix4 &q)vl::Matrix4< T_Scalar > [inline, static]
mVecvl::Matrix4< T_Scalar > [protected]
operator!=(const Matrix4 &m) const vl::Matrix4< T_Scalar > [inline]
operator*(T_Scalar d) const vl::Matrix4< T_Scalar > [inline]
operator*=(const Matrix4 &m)vl::Matrix4< T_Scalar > [inline]
operator*=(T_Scalar d)vl::Matrix4< T_Scalar > [inline]
operator+(const Matrix4 &m) const vl::Matrix4< T_Scalar > [inline]
operator+(T_Scalar d) const vl::Matrix4< T_Scalar > [inline]
operator+=(const Matrix4 &m)vl::Matrix4< T_Scalar > [inline]
operator+=(T_Scalar d)vl::Matrix4< T_Scalar > [inline]
operator-(const Matrix4 &m) const vl::Matrix4< T_Scalar > [inline]
operator-() const vl::Matrix4< T_Scalar > [inline]
operator-(T_Scalar d) const vl::Matrix4< T_Scalar > [inline]
operator-=(const Matrix4 &m)vl::Matrix4< T_Scalar > [inline]
operator-=(T_Scalar d)vl::Matrix4< T_Scalar > [inline]
operator/(T_Scalar d) const vl::Matrix4< T_Scalar > [inline]
operator/=(T_Scalar d)vl::Matrix4< T_Scalar > [inline]
operator=(const Matrix4 &m)vl::Matrix4< T_Scalar > [inline]
operator==(const Matrix4 &m) const vl::Matrix4< T_Scalar > [inline]
postMultiply(const Matrix4 &m)vl::Matrix4< T_Scalar > [inline]
preMultiply(const Matrix4 &m)vl::Matrix4< T_Scalar > [inline]
ptr()vl::Matrix4< T_Scalar > [inline]
ptr() const vl::Matrix4< T_Scalar > [inline]
rotate(T_Scalar degrees, const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline]
rotate(T_Scalar degrees, T_Scalar x, T_Scalar y, T_Scalar z)vl::Matrix4< T_Scalar > [inline]
rotate(T_Scalar degrees1, const Vector3< T_Scalar > &v1, T_Scalar degrees2, const Vector3< T_Scalar > &v2)vl::Matrix4< T_Scalar > [inline]
rotate(T_Scalar degrees1, const Vector3< T_Scalar > &v1, T_Scalar degrees2, const Vector3< T_Scalar > &v2, T_Scalar degrees3, const Vector3< T_Scalar > &v3)vl::Matrix4< T_Scalar > [inline]
rotate(const Vector4< T_Scalar > &from, const Vector4< T_Scalar > &to)vl::Matrix4< T_Scalar > [inline]
rotate(const Vector3< T_Scalar > &from, const Vector3< T_Scalar > &to)vl::Matrix4< T_Scalar > [inline]
rotateXYZ(T_Scalar degX, T_Scalar degY, T_Scalar degZ)vl::Matrix4< T_Scalar > [inline]
rotateZYX(T_Scalar degZ, T_Scalar degY, T_Scalar degX)vl::Matrix4< T_Scalar > [inline]
scalar_type typedefvl::Matrix4< T_Scalar >
scale(T_Scalar x, T_Scalar y, T_Scalar z)vl::Matrix4< T_Scalar > [inline]
scale(const Vector3< T_Scalar > v)vl::Matrix4< T_Scalar > [inline]
set3x3(const Matrix3< T_Scalar > &m)vl::Matrix4< T_Scalar > [inline]
setIdentity()vl::Matrix4< T_Scalar > [inline]
setNull()vl::Matrix4< T_Scalar > [inline]
setT(const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline]
setX(const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline]
setY(const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline]
setZ(const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline]
translate(T_Scalar x, T_Scalar y, T_Scalar z)vl::Matrix4< T_Scalar > [inline]
translate(const Vector3< T_Scalar > &v)vl::Matrix4< T_Scalar > [inline]
transpose()vl::Matrix4< T_Scalar > [inline]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:06.
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