Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::FBORenderTarget Member List

This is the complete list of members for vl::FBORenderTarget, including all inherited members.
activate(EFrameBufferBind target=FBB_FRAMEBUFFER)vl::RenderTarget [inline]
addColorAttachment(EAttachmentPoint attach_point, FBOColorBufferAttachment *attachment)vl::FBORenderTarget
addDepthAttachment(FBOAbstractAttachment *attachment)vl::FBORenderTarget
addDepthStencilAttachment(FBOAbstractAttachment *attachment)vl::FBORenderTarget
addStencilAttachment(FBOAbstractAttachment *attachment)vl::FBORenderTarget
addTextureAttachment(EAttachmentPoint attach_point, FBOAbstractTextureAttachment *attachment)vl::FBORenderTarget
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
bindDrawBuffers() const vl::RenderTarget
bindFramebuffer(EFrameBufferBind target=FBB_FRAMEBUFFER)vl::FBORenderTarget [virtual]
bindReadBuffer()vl::RenderTarget
checkDrawBuffers() const vl::RenderTarget
checkFramebufferStatus()vl::FBORenderTarget
create()vl::FBORenderTarget
decReference()vl::Object [inline]
destroy()vl::FBORenderTarget
drawBuffers()vl::RenderTarget [inline]
fboAttachments() const vl::FBORenderTarget [inline]
handle() const vl::FBORenderTarget [inline, virtual]
height() const vl::RenderTarget [inline]
incReference()vl::Object [inline]
mAutomaticDeletevl::Object [protected]
mFBOAttachmentsvl::FBORenderTarget
mHandlevl::FBORenderTarget
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
OpenGLContext classvl::FBORenderTarget [friend]
openglContext()vl::RenderTarget [inline]
openglContext() const vl::RenderTarget [inline]
vl::RenderTarget::operator=(const Object &other)vl::Object [inline]
printFramebufferError(GLenum status) const vl::FBORenderTarget
readBuffer() const vl::RenderTarget [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
removeAllAttachments()vl::FBORenderTarget
removeAttachment(FBOAbstractAttachment *attachment)vl::FBORenderTarget
removeAttachment(EAttachmentPoint attach_point)vl::FBORenderTarget
RenderTarget(OpenGLContext *ctx, int w, int h)vl::RenderTarget [inline, protected]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setDrawBuffer(EReadDrawBuffer draw_buffer)vl::RenderTarget [inline]
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2)vl::RenderTarget [inline]
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3)vl::RenderTarget [inline]
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3, EReadDrawBuffer draw_buffer4)vl::RenderTarget [inline]
setDrawBuffers(const std::vector< EReadDrawBuffer > &draw_buffers)vl::RenderTarget [inline]
setHandle(GLuint handle)vl::FBORenderTarget [inline]
setHeight(int height)vl::RenderTarget [inline]
setObjectName(const std::string &name)vl::Object [inline]
setReadBuffer(EReadDrawBuffer read_buffer)vl::RenderTarget [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setWidth(int width)vl::RenderTarget [inline]
width() const vl::RenderTarget [inline]
~FBORenderTarget()vl::FBORenderTarget [inline]
~Object()vl::Object [protected, virtual]

Visualization Library 2011.07.1155 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Tue Jul 26 2011 11:11:27.
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