Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes

vl::DepthFunc Class Reference

RenderState wrapping the OpenGL function glDepthFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::DepthFunc:
vl::RenderStateNonIndexed vl::RenderState vl::Object

List of all members.

Public Member Functions

 DepthFunc (EFunction depthfunc=FU_LESS)
virtual ERenderState type () const
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (EFunction depthfunc)
EFunction depthFunc () const
virtual ref< RenderStateclone () const

Protected Attributes

EFunction mDepthFunc

Detailed Description

RenderState wrapping the OpenGL function glDepthFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml for more information.

See also:
Shader, Effect, Actor, vl::EN_DEPTH_TEST

Definition at line 461 of file Shader.hpp.


Constructor & Destructor Documentation

vl::DepthFunc::DepthFunc ( EFunction  depthfunc = FU_LESS ) [inline]

Definition at line 466 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual ERenderState vl::DepthFunc::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

Definition at line 471 of file Shader.hpp.

References vl::RS_DepthFunc.

void DepthFunc::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 265 of file Shader.cpp.

References mDepthFunc, and VL_CHECK_OGL.

void vl::DepthFunc::set ( EFunction  depthfunc ) [inline]

Definition at line 475 of file Shader.hpp.

EFunction vl::DepthFunc::depthFunc (  ) const [inline]

Definition at line 477 of file Shader.hpp.

virtual ref<RenderState> vl::DepthFunc::clone (  ) const [inline, virtual]

Implements vl::RenderState.

Definition at line 479 of file Shader.hpp.


Member Data Documentation

Definition at line 487 of file Shader.hpp.

Referenced by apply().


The documentation for this class was generated from the following files:

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:11.
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