Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::ActorTree Member List

This is the complete list of members for vl::ActorTree, including all inherited members.
aabb() const vl::ActorTreeAbstract [inline]
actors() const vl::ActorTreeAbstract [inline]
actors()vl::ActorTreeAbstract [inline]
ActorTree()vl::ActorTree [inline]
ActorTreeAbstract()vl::ActorTreeAbstract
addActor(Renderable *renderable, Effect *eff, Transform *tr=NULL)vl::ActorTreeAbstract
addActor(Actor *actor)vl::ActorTreeAbstract
addChild(ActorTreeAbstract *node)vl::ActorTree
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
child(int i)vl::ActorTree [inline, virtual]
child(int i) const vl::ActorTree [inline, virtual]
childrenCount() const vl::ActorTree [inline, virtual]
computeAABB()vl::ActorTreeAbstract
decReference()vl::Object [inline]
eraseActor(Actor *actor)vl::ActorTreeAbstract
eraseAllChildren()vl::ActorTree
eraseChild(int i, int count=1)vl::ActorTree
extractActors(ActorCollection &list)vl::ActorTreeAbstract
extractVisibleActors(ActorCollection &list, const Camera *camera, unsigned enable_mask=0xFFFFFFFF)vl::ActorTreeAbstract
incReference() const vl::Object [inline]
mAABBvl::ActorTreeAbstract [protected]
mActorsvl::ActorTreeAbstract [protected]
mAutomaticDeletevl::Object [protected]
mChildrenvl::ActorTree
mObjectNamevl::Object [protected]
mParentvl::ActorTreeAbstract [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
parent() const vl::ActorTreeAbstract [inline]
parent()vl::ActorTreeAbstract [inline]
prepareActors(ActorCollection &actors)vl::ActorTreeAbstract [static]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setChild(int i, ActorTreeAbstract *node)vl::ActorTree
setObjectName(const char *name)vl::Object [inline]
setParent(ActorTreeAbstract *p)vl::ActorTreeAbstract [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:08.
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