Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

VL     Star     Watch     Fork     Issue

[Download] [Tutorials] [All Classes] [Grouped Classes]
Classes | Namespaces | Functions
ioOBJ.hpp File Reference
#include <vlCore/String.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlCore/ResourceLoadWriter.hpp>
#include <vlCore/ResourceDatabase.hpp>
#include <map>

Go to the source code of this file.

Classes

class  vl::LoadWriterOBJ
 The LoadWriterOBJ class is a ResourceLoadWriter capable of reading OBJ files. More...
 
class  vl::ObjTexture
 Represents a Wavefront OBJ texture. See also ObjMaterial and ObjLoader. More...
 
class  vl::ObjMaterial
 Represents a Wavefront OBJ material as loaded from an MTL file. See also ObjLoader. More...
 
class  vl::ObjMesh
 Represents a Wavefront OBJ mesh. See also ObjLoader. More...
 
class  vl::ObjLoader
 Loads a Wavefront OBJ file. More...
 

Namespaces

 vl
 Visualization Library main namespace.
 

Functions

VLGRAPHICS_EXPORT ref< ResourceDatabasevl::loadOBJ (const String &path)
 Loads a Wavefront OBJ file. See also ObjLoader. More...
 
VLGRAPHICS_EXPORT ref< ResourceDatabasevl::loadOBJ (VirtualFile *file)
 Loads a Wavefront OBJ file. See also ObjLoader. More...