Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Volume Member List

This is the complete list of members for vl::Volume, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
average() constvl::Volumeinline
bottomLeft() constvl::Volumeinline
cellSize() constvl::Volumeinline
computeAverage() constvl::Volume
computeMaximum() constvl::Volume
computeMinimum() constvl::Volume
coordinate(int x, int y, int z) constvl::Volumeinline
cube(int x, int y, int z) constvl::Volumeinline
dataIsDirty() constvl::Volumeinline
decReference()vl::Objectinline
downsample() constvl::Volume
incReference() constvl::Objectinline
mAutomaticDeletevl::Objectprotected
mAveragevl::Volumeprotected
maximum() constvl::Volumeinline
mBottomLeftvl::Volumeprotected
mCellSizevl::Volumeprotected
mCubesvl::Volumeprotected
mDataIsDirtyvl::Volumeprotected
minimum() constvl::Volumeinline
mInternalValuesvl::Volumeprotected
mMaximumvl::Volumeprotected
mMinimumvl::Volumeprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mSizevl::Volumeprotected
mSlicesvl::Volumeprotected
mTopRightvl::Volumeprotected
mValuesvl::Volumeprotected
normalHQ(fvec3 &normal, const fvec3 &v, float dx, float dy, float dz)vl::Volume
normalLQ(fvec3 &normal, const fvec3 &v, float dx, float dy, float dz)vl::Volume
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
sampleNearest(float x, float y, float z) constvl::Volume
sampleSmooth(float x, float y, float z) constvl::Volume
setAutomaticDelete(bool autodel_on)vl::Objectinline
setDataDirty()vl::Volumeinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setup(float *data, bool use_directly, bool copy_data, const fvec3 &bottom_left, const fvec3 &top_right, const ivec3 &slices)vl::Volume
setup(const Volume &)vl::Volume
setupInternalData()vl::Volume
size() constvl::Volumeinline
slices() constvl::Volumeinline
topRight() constvl::Volumeinline
value(int i) constvl::Volumeinline
value(int i)vl::Volumeinline
value(int x, int y, int z) constvl::Volumeinline
value(int x, int y, int z)vl::Volumeinline
values() constvl::Volumeinline
values()vl::Volumeinline
Volume()vl::Volume
~Object()vl::Objectprotectedvirtual