Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::SceneManagerPortals Member List

This is the complete list of members for vl::SceneManagerPortals, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
boundingBox() constvl::SceneManagerinline
boundingSphere() constvl::SceneManagerinline
boundsDirty() constvl::SceneManagerinline
computeBounds()vl::SceneManagervirtual
computePortalNormals()vl::SceneManagerPortals
computeStartingSector(const Camera *camera)vl::SceneManagerPortalsprotected
cullingEnabled() constvl::SceneManagerinline
decReference()vl::Objectinline
enableMask() constvl::SceneManagerinline
externalSector()vl::SceneManagerPortalsinline
externalSector() constvl::SceneManagerPortalsinline
extractActors(ActorCollection &list)vl::SceneManagerPortalsvirtual
extractVisibleActors(ActorCollection &list, const Camera *camera)vl::SceneManagerPortalsvirtual
frustumStack() constvl::SceneManagerPortalsinline
incReference() constvl::Objectinline
initialize()vl::SceneManagerPortals
invalidatePortalActors()vl::SceneManagerPortalsinline
isEnabled(Actor *a) constvl::SceneManager
mAABBvl::SceneManagerprotected
mAutomaticDeletevl::Objectprotected
mBoundsDirtyvl::SceneManagerprotected
mCullingEnabledvl::SceneManagerprotected
mEnableMaskvl::SceneManagerprotected
mExternalSectorvl::SceneManagerPortalsprotected
mFrustumStackvl::SceneManagerPortalsprotected
mObjectNamevl::Objectprotected
mPortalActorMapvl::SceneManagerPortalsprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mSectorsvl::SceneManagerPortalsprotected
mShowPortalsvl::SceneManagerPortalsprotected
mSpherevl::SceneManagerprotected
mTempActorsvl::SceneManagerPortalsprotected
mVisitTickvl::SceneManagerPortalsprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
renderPortal(Portal *portal)vl::SceneManagerPortalsprotected
SceneManager()vl::SceneManager
SceneManagerPortals()vl::SceneManagerPortalsinline
sectors()vl::SceneManagerPortalsinline
sectors() constvl::SceneManagerPortalsinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBoundingBox(const AABB &bbox)vl::SceneManagerinline
setBoundingSphere(const Sphere &sphere)vl::SceneManagerinline
setBoundsDirty(bool dirty)vl::SceneManagerinline
setCullingEnabled(bool enable)vl::SceneManagerinline
setEnableMask(unsigned int enabled)vl::SceneManagerinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setShowPortals(bool show)vl::SceneManagerPortalsinline
showPortals() constvl::SceneManagerPortalsinline
visitSector(Sector *prev, Sector *sector, const vec3 &eye, const Camera *camera)vl::SceneManagerPortalsprotected
~Object()vl::Objectprotectedvirtual