Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::RenderingTree Member List

This is the complete list of members for vl::RenderingTree, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
decReference()vl::Objectinline
dispatchOnRenderingFinished()vl::RenderingAbstract
dispatchOnRenderingStarted()vl::RenderingAbstract
enableMask() constvl::RenderingAbstractinline
frameClock() constvl::RenderingAbstractinline
incReference() constvl::Objectinline
isEnabled(unsigned int mask)vl::RenderingAbstractinline
isEnabled(const Actor *actor)vl::RenderingAbstractinline
mAutomaticDeletevl::Objectprotected
mEnableMaskvl::RenderingAbstractprotected
mFrameClockvl::RenderingAbstractprotected
mObjectNamevl::Objectprotected
mOnFinishedCallbacksvl::RenderingAbstractprotected
mOnStartedCallbacksvl::RenderingAbstractprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mSubRenderingvl::RenderingTreeprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
onFinishedCallbacks()vl::RenderingAbstractinline
onFinishedCallbacks() constvl::RenderingAbstractinline
onStartedCallbacks()vl::RenderingAbstractinline
onStartedCallbacks() constvl::RenderingAbstractinline
operator=(const RenderingTree &other)vl::RenderingTree
vl::RenderingAbstract::operator=(const RenderingAbstract &other)vl::RenderingAbstract
vl::Object::operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
render()vl::RenderingTreevirtual
RenderingAbstract()vl::RenderingAbstract
RenderingTree()vl::RenderingTree
RenderingTree(const RenderingTree &other)vl::RenderingTreeinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setEnableMask(unsigned int mask)vl::RenderingAbstractinline
setFrameClock(real cur_time)vl::RenderingAbstractinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
subRenderings()vl::RenderingTreeinline
subRenderings() constvl::RenderingTreeinline
~Object()vl::Objectprotectedvirtual