Visualization Library 2.0.0-b3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::RayIntersectionGeometry Member List

This is the complete list of members for vl::RayIntersectionGeometry, including all inherited members.

actor() constvl::RayIntersectioninline
actor()vl::RayIntersectioninline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
decReference()vl::Objectinline
distance() constvl::RayIntersectioninline
drawCalls()vl::RayIntersectionGeometryinline
drawCalls() constvl::RayIntersectionGeometryinline
geometry()vl::RayIntersectionGeometryinline
geometry() constvl::RayIntersectionGeometryinline
incReference() constvl::Objectinline
intersectionPoint() constvl::RayIntersectioninline
mActorvl::RayIntersectionprotected
mAutomaticDeletevl::Objectprotected
mDistancevl::RayIntersectionGeometryprotected
mDrawCallsvl::RayIntersectionGeometryprotected
mGeometryvl::RayIntersectionGeometryprotected
mIntersectionPointvl::RayIntersectionGeometryprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mTrianglevl::RayIntersectionGeometryprotected
mTriangleIndexvl::RayIntersectionGeometryprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
RayIntersection()vl::RayIntersectioninline
RayIntersectionGeometry()vl::RayIntersectionGeometryinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setActor(Actor *a)vl::RayIntersectioninline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setDistance(real dist)vl::RayIntersectioninline
setGeometry(Geometry *g)vl::RayIntersectionGeometryinline
setIntersectionPoint(const vec3 &v)vl::RayIntersectioninline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setPrimitives(DrawCall *p)vl::RayIntersectionGeometryinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setTriangle(int a, int b, int c)vl::RayIntersectionGeometryinline
setTriangleIndex(int t_idx)vl::RayIntersectionGeometryinline
triangle() constvl::RayIntersectionGeometryinline
triangleIndex() constvl::RayIntersectionGeometryinline
~Object()vl::Objectprotectedvirtual