Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes | List of all members
vl::PointParameter Class Reference

RenderState wrapping the OpenGL function glPointParameter(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml for more information. More...

#include <Shader.hpp>

+ Inheritance diagram for vl::PointParameter:

Public Member Functions

 PointParameter (float sizemin=0, float sizemax=1024.0f, float fadethresholdsize=1.0f, fvec3 distanceattenuation=fvec3(1, 0, 0))
 
virtual ERenderState type () const
 
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More...
 
void set (float sizemin, float sizemax, float fadethresholdsize, fvec3 distanceattenuation)
 
void setDistanceAttenuation (fvec3 attenuation)
 
void setSizeMin (float sizemin)
 
void setSizeMax (float sizemax)
 
void setFadeThresholdSize (float threshold)
 
fvec3 distanceAttenuation () const
 
float sizeMin () const
 
float sizeMax () const
 
float fadeThresholdSize () const
 
EPointSpriteCoordOrigin pointSpriteCoordOrigin () const
 
void setPointSpriteCoordOrigin (EPointSpriteCoordOrigin orig)
 
virtual ref< RenderStateclone () const
 
- Public Member Functions inherited from vl::RenderStateNonIndexed
 RenderStateNonIndexed ()
 
- Public Member Functions inherited from vl::RenderState
 RenderState ()
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Protected Attributes

fvec3 mDistanceAttenuation
 
float mSizeMin
 
float mSizeMax
 
float mFadeThresholdSize
 
EPointSpriteCoordOrigin mPointSpriteCoordOrigin
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Additional Inherited Members

- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 

Detailed Description

RenderState wrapping the OpenGL function glPointParameter(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml for more information.

See also
Shader, Effect, Actor

Definition at line 1221 of file Shader.hpp.

Constructor & Destructor Documentation

◆ PointParameter()

vl::PointParameter::PointParameter ( float  sizemin = 0,
float  sizemax = 1024.0f,
float  fadethresholdsize = 1.0f,
fvec3  distanceattenuation = fvec3(1,0,0) 
)
inline

Definition at line 1226 of file Shader.hpp.

Member Function Documentation

◆ apply()

void PointParameter::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const
virtual

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 619 of file Shader.cpp.

References vl::Has_GL_Version_1_4, vl::Has_GL_Version_2_0, vl::Has_GL_Version_3_0, vl::Has_GL_Version_4_0, vl::Has_GLES_Version_1_1, and VL_CHECK_OGL.

◆ clone()

virtual ref<RenderState> vl::PointParameter::clone ( ) const
inlinevirtual

Implements vl::RenderState.

Definition at line 1258 of file Shader.hpp.

◆ distanceAttenuation()

fvec3 vl::PointParameter::distanceAttenuation ( ) const
inline

Definition at line 1246 of file Shader.hpp.

◆ fadeThresholdSize()

float vl::PointParameter::fadeThresholdSize ( ) const
inline

Definition at line 1252 of file Shader.hpp.

◆ pointSpriteCoordOrigin()

EPointSpriteCoordOrigin vl::PointParameter::pointSpriteCoordOrigin ( ) const
inline

Definition at line 1254 of file Shader.hpp.

◆ set()

void vl::PointParameter::set ( float  sizemin,
float  sizemax,
float  fadethresholdsize,
fvec3  distanceattenuation 
)
inline

Definition at line 1236 of file Shader.hpp.

◆ setDistanceAttenuation()

void vl::PointParameter::setDistanceAttenuation ( fvec3  attenuation)
inline

Definition at line 1238 of file Shader.hpp.

◆ setFadeThresholdSize()

void vl::PointParameter::setFadeThresholdSize ( float  threshold)
inline

Definition at line 1244 of file Shader.hpp.

◆ setPointSpriteCoordOrigin()

void vl::PointParameter::setPointSpriteCoordOrigin ( EPointSpriteCoordOrigin  orig)
inline

Definition at line 1256 of file Shader.hpp.

◆ setSizeMax()

void vl::PointParameter::setSizeMax ( float  sizemax)
inline

Definition at line 1242 of file Shader.hpp.

◆ setSizeMin()

void vl::PointParameter::setSizeMin ( float  sizemin)
inline

Definition at line 1240 of file Shader.hpp.

◆ sizeMax()

float vl::PointParameter::sizeMax ( ) const
inline

Definition at line 1250 of file Shader.hpp.

◆ sizeMin()

float vl::PointParameter::sizeMin ( ) const
inline

Definition at line 1248 of file Shader.hpp.

◆ type()

virtual ERenderState vl::PointParameter::type ( ) const
inlinevirtual

Reimplemented from vl::RenderState.

Definition at line 1232 of file Shader.hpp.

References vl::RS_PointParameter.

Member Data Documentation

◆ mDistanceAttenuation

fvec3 vl::PointParameter::mDistanceAttenuation
protected

Definition at line 1266 of file Shader.hpp.

◆ mFadeThresholdSize

float vl::PointParameter::mFadeThresholdSize
protected

Definition at line 1269 of file Shader.hpp.

◆ mPointSpriteCoordOrigin

EPointSpriteCoordOrigin vl::PointParameter::mPointSpriteCoordOrigin
protected

Definition at line 1270 of file Shader.hpp.

◆ mSizeMax

float vl::PointParameter::mSizeMax
protected

Definition at line 1268 of file Shader.hpp.

◆ mSizeMin

float vl::PointParameter::mSizeMin
protected

Definition at line 1267 of file Shader.hpp.


The documentation for this class was generated from the following files: