Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::OcclusionCullRenderer Member List

This is the complete list of members for vl::OcclusionCullRenderer, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
clearFlags() constvl::RendererAbstractinline
decReference()vl::Objectinline
dispatchOnRendererFinished()vl::RendererAbstractinline
dispatchOnRendererStarted()vl::RendererAbstractinline
enableMask() constvl::RendererAbstractinline
framebuffer() constvl::OcclusionCullRenderervirtual
framebuffer()vl::OcclusionCullRenderervirtual
frameClock() constvl::RendererAbstractinline
incReference() constvl::Objectinline
incrementRenderTick()vl::RendererAbstractinline
isEnabled(unsigned int mask)vl::Rendererinline
isEnabled(const Actor *actor)vl::Rendererinline
mAutomaticDeletevl::Objectprotected
mClearFlagsvl::RendererAbstractprotected
mCulledRenderQueuevl::OcclusionCullRendererprotected
mDummyEnablesvl::Rendererprotected
mDummyStateSetvl::Rendererprotected
mEnableMaskvl::RendererAbstractprotected
mFramebuffervl::Rendererprotected
mFrameClockvl::RendererAbstractprotected
mObjectNamevl::Objectprotected
mOcclusionShadervl::OcclusionCullRendererprotected
mOcclusionThresholdvl::OcclusionCullRendererprotected
mOnFinishedCallbacksvl::RendererAbstractprotected
mOnStartedCallbacksvl::RendererAbstractprotected
mOverriddenDefaultRenderStatesvl::Rendererprotected
mPrevWrapRenderervl::OcclusionCullRendererprotected
mProjViewTransfCallbackvl::Rendererprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mRenderTickvl::RendererAbstractprotected
mShaderOverrideMaskvl::Rendererprotected
mStatsOccludedObjectsvl::OcclusionCullRendererprotected
mStatsTotalObjectsvl::OcclusionCullRendererprotected
mWrappedRenderervl::OcclusionCullRendererprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
OcclusionCullRenderer()vl::OcclusionCullRenderer
occlusionShader()vl::OcclusionCullRendererinline
occlusionShader() constvl::OcclusionCullRendererinline
occlusionThreshold() constvl::OcclusionCullRendererinline
onFinishedCallbacks()vl::RendererAbstractinline
onFinishedCallbacks() constvl::RendererAbstractinline
onStartedCallbacks()vl::RendererAbstractinline
onStartedCallbacks() constvl::RendererAbstractinline
operator=(const RendererAbstract &other)vl::RendererAbstractinline
vl::Object::operator=(const Object &other)vl::Objectinline
overriddenDefaultRenderStates()vl::Rendererinline
overriddenDefaultRenderStates() constvl::Rendererinline
projViewTransfCallback() constvl::Rendererinline
projViewTransfCallback()vl::Rendererinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
render(const RenderQueue *in_render_queue, Camera *camera, real frame_clock)vl::OcclusionCullRenderervirtual
render_pass1(const RenderQueue *in_render_queue)vl::OcclusionCullRendererprotected
render_pass2(const RenderQueue *in_render_queue, Camera *camera)vl::OcclusionCullRendererprotected
Renderer()vl::Renderer
RendererAbstract()vl::RendererAbstractinline
renderRaw(const RenderQueue *in_render_queue, Camera *camera, real frame_clock)vl::Renderer
renderTick() constvl::RendererAbstractinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setClearFlags(EClearFlags clear_flags)vl::RendererAbstractinline
setEnableMask(unsigned int mask)vl::RendererAbstractinline
setFramebuffer(Framebuffer *framebuffer)vl::Rendererinline
setFrameClock(real t)vl::RendererAbstractinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setOcclusionShader(Shader *occ_sh)vl::OcclusionCullRendererinline
setOcclusionThreshold(int threshold)vl::OcclusionCullRendererinline
setProjViewTransfCallback(ProjViewTransfCallback *callback)vl::Rendererinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setWrappedRenderer(Renderer *renderer)vl::OcclusionCullRenderer
shaderOverrideMask() constvl::Rendererinline
shaderOverrideMask()vl::Rendererinline
statsOccludedObjects() constvl::OcclusionCullRendererinline
statsTotalObjects() constvl::OcclusionCullRendererinline
wrappedRenderer() constvl::OcclusionCullRendererinline
wrappedRenderer()vl::OcclusionCullRendererinline
~Object()vl::Objectprotectedvirtual
~Renderer()vl::Rendererinlinevirtual