Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::LoadWriterAC3D Class Reference

The LoadWriterAC3D class is a ResourceLoadWriter capable of reading AC3D files. More...

#include <ioAC3D.hpp>

+ Inheritance diagram for vl::LoadWriterAC3D:

Public Member Functions

 LoadWriterAC3D ()
 
ref< ResourceDatabaseloadResource (const String &path) const
 
ref< ResourceDatabaseloadResource (VirtualFile *file) const
 
bool writeResource (const String &, ResourceDatabase *) const
 Not supported yet. More...
 
bool writeResource (VirtualFile *, ResourceDatabase *) const
 Not supported yet. More...
 
- Public Member Functions inherited from vl::ResourceLoadWriter
 ResourceLoadWriter (const String &load_extensions, const String &write_extensions)
 
bool canLoad (const String &extension) const
 Returns true if the given file type can be loaded. More...
 
const StringloadExtensions () const
 Returns the string containing the file types that can be loaded. More...
 
void setLoadExtensions (const String &extensions)
 Sets the set of file extensions that can be loaded. More...
 
bool canWrite (const String &extension) const
 Returns true if the given file type can be written. More...
 
const StringwriteExtensions () const
 Returns the string containing the file types that can be written. More...
 
void setWriteExtensions (const String &extensions)
 Sets the set of file extensions that can be written. More...
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Additional Inherited Members

- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 
- Protected Attributes inherited from vl::ResourceLoadWriter
String mLoadExtensions
 
String mWriteExtensions
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Detailed Description

The LoadWriterAC3D class is a ResourceLoadWriter capable of reading AC3D files.

Definition at line 73 of file ioAC3D.hpp.

Constructor & Destructor Documentation

◆ LoadWriterAC3D()

vl::LoadWriterAC3D::LoadWriterAC3D ( )
inline

Definition at line 78 of file ioAC3D.hpp.

Member Function Documentation

◆ loadResource() [1/2]

ref<ResourceDatabase> vl::LoadWriterAC3D::loadResource ( const String path) const
inlinevirtual

Implements vl::ResourceLoadWriter.

Definition at line 80 of file ioAC3D.hpp.

References vl::loadAC3D().

◆ loadResource() [2/2]

ref<ResourceDatabase> vl::LoadWriterAC3D::loadResource ( VirtualFile file) const
inlinevirtual

Implements vl::ResourceLoadWriter.

Definition at line 85 of file ioAC3D.hpp.

References vl::loadAC3D().

◆ writeResource() [1/2]

bool vl::LoadWriterAC3D::writeResource ( const String ,
ResourceDatabase  
) const
inlinevirtual

Not supported yet.

Implements vl::ResourceLoadWriter.

Definition at line 91 of file ioAC3D.hpp.

◆ writeResource() [2/2]

bool vl::LoadWriterAC3D::writeResource ( VirtualFile ,
ResourceDatabase  
) const
inlinevirtual

Not supported yet.

Implements vl::ResourceLoadWriter.

Definition at line 97 of file ioAC3D.hpp.


The documentation for this class was generated from the following file: