Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes | List of all members
vl::LightModel Class Reference

RenderState wrapping the OpenGL function glLightModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml for more information. More...

#include <Shader.hpp>

+ Inheritance diagram for vl::LightModel:

Public Member Functions

 LightModel ()
 
virtual ERenderState type () const
 
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More...
 
void setLocalViewer (bool localviewer)
 
void setTwoSide (bool twoside)
 
void setColorControl (EColorControl colorcontrol)
 
void setAmbientColor (const fvec4 &ambientcolor)
 
bool localViewer () const
 
bool twoSide () const
 
EColorControl colorControl () const
 
const fvec4ambientColor () const
 
virtual ref< RenderStateclone () const
 
- Public Member Functions inherited from vl::RenderStateNonIndexed
 RenderStateNonIndexed ()
 
- Public Member Functions inherited from vl::RenderState
 RenderState ()
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Protected Attributes

fvec4 mAmbientColor
 
EColorControl mColorControl
 
bool mLocalViewer
 
bool mTwoSide
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Additional Inherited Members

- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 

Detailed Description

RenderState wrapping the OpenGL function glLightModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml for more information.

See also
Shader, Effect, Actor, vl::EN_LIGHTING

Definition at line 859 of file Shader.hpp.

Constructor & Destructor Documentation

◆ LightModel()

vl::LightModel::LightModel ( )
inline

Definition at line 864 of file Shader.hpp.

Member Function Documentation

◆ ambientColor()

const fvec4& vl::LightModel::ambientColor ( ) const
inline

Definition at line 887 of file Shader.hpp.

◆ apply()

void LightModel::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const
virtual

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 524 of file Shader.cpp.

References vl::Has_GL_Version_1_1, vl::Has_GL_Version_1_2, and VL_CHECK_OGL.

◆ clone()

virtual ref<RenderState> vl::LightModel::clone ( ) const
inlinevirtual

Implements vl::RenderState.

Definition at line 889 of file Shader.hpp.

◆ colorControl()

EColorControl vl::LightModel::colorControl ( ) const
inline

Definition at line 885 of file Shader.hpp.

◆ localViewer()

bool vl::LightModel::localViewer ( ) const
inline

Definition at line 881 of file Shader.hpp.

◆ setAmbientColor()

void vl::LightModel::setAmbientColor ( const fvec4 ambientcolor)
inline

Definition at line 879 of file Shader.hpp.

◆ setColorControl()

void vl::LightModel::setColorControl ( EColorControl  colorcontrol)
inline

Definition at line 877 of file Shader.hpp.

◆ setLocalViewer()

void vl::LightModel::setLocalViewer ( bool  localviewer)
inline

Definition at line 873 of file Shader.hpp.

◆ setTwoSide()

void vl::LightModel::setTwoSide ( bool  twoside)
inline

◆ twoSide()

bool vl::LightModel::twoSide ( ) const
inline

Definition at line 883 of file Shader.hpp.

◆ type()

virtual ERenderState vl::LightModel::type ( ) const
inlinevirtual

Reimplemented from vl::RenderState.

Definition at line 869 of file Shader.hpp.

References vl::RS_LightModel.

Member Data Documentation

◆ mAmbientColor

fvec4 vl::LightModel::mAmbientColor
protected

Definition at line 897 of file Shader.hpp.

◆ mColorControl

EColorControl vl::LightModel::mColorControl
protected

Definition at line 898 of file Shader.hpp.

◆ mLocalViewer

bool vl::LightModel::mLocalViewer
protected

Definition at line 899 of file Shader.hpp.

◆ mTwoSide

bool vl::LightModel::mTwoSide
protected

Definition at line 900 of file Shader.hpp.


The documentation for this class was generated from the following files: