Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::IndexIteratorElements< TArray > Member List

This is the complete list of members for vl::IndexIteratorElements< TArray >, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
decReference()vl::Objectinline
hasNext() constvl::IndexIteratorElements< TArray >inlinevirtual
incReference() constvl::Objectinline
index() constvl::IndexIteratorAbstractinline
IndexIteratorAbstract()vl::IndexIteratorAbstractinline
IndexIteratorElements()vl::IndexIteratorElements< TArray >inline
initialize(const TArray *idx_array, const std::vector< GLint > *p_base_vertices, const std::vector< GLsizei > *p_vert_counts, int base_vert, bool prim_restart_on, unsigned int prim_restart_idx)vl::IndexIteratorElements< TArray >inline
mArrayvl::IndexIteratorElements< TArray >protected
mAutomaticDeletevl::Objectprotected
mBaseCountvl::IndexIteratorElements< TArray >protected
mBaseIdxvl::IndexIteratorElements< TArray >protected
mBaseVertvl::IndexIteratorElements< TArray >protected
mCurPosvl::IndexIteratorElements< TArray >protected
mIndexvl::IndexIteratorAbstractprotected
mObjectNamevl::Objectprotected
mpBaseVerticesvl::IndexIteratorElements< TArray >protected
mPrimRestartEnabledvl::IndexIteratorElements< TArray >protected
mPrimRestartIdxvl::IndexIteratorElements< TArray >protected
mpVertCountsvl::IndexIteratorElements< TArray >protected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
next()vl::IndexIteratorElements< TArray >inlinevirtual
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
~Object()vl::Objectprotectedvirtual