Visualization Library 2.0.0-b3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::FBOTextureAttachment Class Reference

A texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture()). More...

#include <FramebufferObject.hpp>

+ Inheritance diagram for vl::FBOTextureAttachment:

Public Member Functions

 FBOTextureAttachment ()
 Constructor. More...
 
 FBOTextureAttachment (Texture *texture, int mipmap_level)
 Constructor. More...
 
- Public Member Functions inherited from vl::FBOAbstractTextureAttachment
 FBOAbstractTextureAttachment (Texture *texture, int mipmap_level)
 Constructor. More...
 
void setTexture (Texture *texture)
 The texture bound to this attachment. More...
 
Texturetexture ()
 The texture bound to this attachment. More...
 
const Texturetexture () const
 The texture bound to this attachment. More...
 
void setMipmapLevel (int mipmap_level)
 The mipmap level of the texture to attach. More...
 
int mipmapLevel () const
 The mipmap level of the texture to attach. More...
 
- Public Member Functions inherited from vl::FBOAbstractAttachment
 FBOAbstractAttachment ()
 Constructor. More...
 
virtual ~FBOAbstractAttachment ()
 Destructor. More...
 
virtual void unbindFromAllFBO ()
 Removes the FBO attachment from all bound FBO render targets. More...
 
const std::set< ref< FramebufferObject > > & fboFramebuffers () const
 Returns an std::set containing the FramebufferObject that use this FBO attachment. More...
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Protected Member Functions

virtual void bindAttachment (FramebufferObject *fbo, EAttachmentPoint attach_point)
 
- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 

Additional Inherited Members

- Protected Attributes inherited from vl::FBOAbstractTextureAttachment
ref< TexturemTexture
 
int mMipmapLevel
 
- Protected Attributes inherited from vl::FBOAbstractAttachment
std::set< ref< FramebufferObject > > mFramebufferObjects
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Detailed Description

A texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture()).

See also
http://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml

Definition at line 410 of file FramebufferObject.hpp.

Constructor & Destructor Documentation

◆ FBOTextureAttachment() [1/2]

vl::FBOTextureAttachment::FBOTextureAttachment ( )
inline

Constructor.

Definition at line 416 of file FramebufferObject.hpp.

◆ FBOTextureAttachment() [2/2]

vl::FBOTextureAttachment::FBOTextureAttachment ( Texture texture,
int  mipmap_level 
)
inline

Constructor.

Definition at line 422 of file FramebufferObject.hpp.

Member Function Documentation

◆ bindAttachment()

void FBOTextureAttachment::bindAttachment ( FramebufferObject fbo,
EAttachmentPoint  attach_point 
)
protectedvirtual

The documentation for this class was generated from the following files: