Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Ray.hpp
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31 
32 #ifndef Ray_INCLUDE_ONCE
33 #define Ray_INCLUDE_ONCE
34 
35 #include <vlCore/Vector4.hpp>
36 
37 namespace vl
38 {
41  class Ray
42  {
43  public:
44  const vec3& direction() const { return mDirection; }
45  const vec3& origin() const { return mOrigin; }
46  void setDirection(const vec3& dir) { mDirection = dir; }
47  void setOrigin(const vec3& orig) { mOrigin = orig; }
48 
49  protected:
52  };
53 }
54 
55 #endif
const vec3 & origin() const
Definition: Ray.hpp:45
The Ray class defines a ray as an origin and direction using real precision.
Definition: Ray.hpp:41
const vec3 & direction() const
Definition: Ray.hpp:44
Visualization Library main namespace.
vec3 mOrigin
Definition: Ray.hpp:51
void setOrigin(const vec3 &orig)
Definition: Ray.hpp:47
void setDirection(const vec3 &dir)
Definition: Ray.hpp:46
vec3 mDirection
Definition: Ray.hpp:50