Visualization Library 2.0.0-b3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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ActorTree.hpp
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31 
33 
34 #ifndef ActorTreeMulti_INCLUDE_ONCE
35 #define ActorTreeMulti_INCLUDE_ONCE
36 
37 namespace vl
38 {
63  {
65 
66  public:
68  {
69  VL_DEBUG_SET_OBJECT_NAME()
70  }
71 
72  virtual int childrenCount() const { return (int)mChildren.size(); }
73  virtual ActorTreeAbstract* child(int i) { return mChildren[i].get(); }
74  virtual const ActorTreeAbstract* child(int i) const { return mChildren[i].get(); }
75 
77  void addChild(ActorTreeAbstract* node);
79  void addChildOnce(ActorTreeAbstract* node);
81  void setChild(int i, ActorTreeAbstract* node);
83  int findChild(ActorTreeAbstract* node);
85  bool eraseChild(ActorTreeAbstract* node);
87  void eraseChild(int i, int count = 1);
89  void eraseAllChildren();
90 
92  const std::vector< ref<ActorTreeAbstract> >& children() const { return mChildren; }
93 
94  protected:
95  std::vector< ref<ActorTreeAbstract> > mChildren;
96  };
97 }
98 
99 #endif
std::vector< ref< ActorTreeAbstract > > mChildren
Definition: ActorTree.hpp:95
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
Visualization Library main namespace.
virtual const ActorTreeAbstract * child(int i) const
Returns the i-th child node of an ActorTreeAbstract node.
Definition: ActorTree.hpp:74
The ActorTreeAbstract class implements the interface of a generic tree containing Actors in its nodes...
virtual int childrenCount() const
Returns the number of child nodes of an ActorTreeAbstract node.
Definition: ActorTree.hpp:72
const std::vector< ref< ActorTreeAbstract > > & children() const
The list of child nodes.
Definition: ActorTree.hpp:92
The ActorTree class implements a generic tree whose nodes contain Actors.
Definition: ActorTree.hpp:62
virtual ActorTreeAbstract * child(int i)
Returns the i-th child node of an ActorTreeAbstract node.
Definition: ActorTree.hpp:73