Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::ShaderPasses Member List

This is the complete list of members for vl::ShaderPasses, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
at(int i) constvl::Collection< Shader > [inline]
at(int i)vl::Collection< Shader > [inline]
automaticDelete() const vl::Object [inline]
back() constvl::Collection< Shader > [inline]
back()vl::Collection< Shader > [inline]
capacity() constvl::Collection< Shader > [inline]
clear()vl::Collection< Shader > [inline]
Collection(const std::vector< ref< Shader > > &vector)vl::Collection< Shader > [inline]
Collection()vl::Collection< Shader > [inline]
decReference()vl::Object [inline]
empty() constvl::Collection< Shader > [inline]
erase(int start, int count)vl::Collection< Shader > [inline]
erase(const Shader *data)vl::Collection< Shader > [inline]
eraseAt(int index)vl::Collection< Shader > [inline]
find(Shader *obj) constvl::Collection< Shader > [inline]
incReference() const vl::Object [inline]
insert(int start, const Collection< Shader > &objs)vl::Collection< Shader > [inline]
insert(int index, Shader *obj)vl::Collection< Shader > [inline]
less(const ref< Shader > &a, const ref< Shader > &b)vl::Collection< Shader > [inline, protected, static]
mAutomaticDeletevl::Object [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mVectorvl::Collection< Shader > [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator std::vector< ref< Shader > >() constvl::Collection< Shader > [inline]
operator=(const std::vector< ref< Shader > > &vector)vl::Collection< Shader > [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
operator[](int i) constvl::Collection< Shader > [inline]
operator[](int i)vl::Collection< Shader > [inline]
pop_back()vl::Collection< Shader > [inline]
push_back(Shader *data)vl::Collection< Shader > [inline]
push_back(const Collection< Shader > &objs)vl::Collection< Shader > [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
reserve(int capacity)vl::Collection< Shader > [inline]
resize(int size)vl::Collection< Shader > [inline]
set(const Collection< Shader > &objs)vl::Collection< Shader > [inline]
set(int index, Shader *obj)vl::Collection< Shader > [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
ShaderPasses(Shader *pass1=NULL, Shader *pass2=NULL, Shader *pass3=NULL, Shader *pass4=NULL)vl::ShaderPasses [inline]
shrink()vl::Collection< Shader > [inline]
size() constvl::Collection< Shader > [inline]
sort()vl::Collection< Shader > [inline]
swap(Collection &other)vl::Collection< Shader > [inline]
vector() constvl::Collection< Shader > [inline]
vector()vl::Collection< Shader > [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
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