Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::ShaderNode Member List

This is the complete list of members for vl::ShaderNode, including all inherited members.
addChild(ShaderNode *node)vl::ShaderNode [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
child(unsigned i)vl::ShaderNode [inline]
child(unsigned i) const vl::ShaderNode [inline]
childrenCount() const vl::ShaderNode [inline]
decReference()vl::Object [inline]
enables() const vl::ShaderNode [inline]
enables()vl::ShaderNode [inline]
EnablesMap typedefvl::ShaderNode
eraseChild(ShaderNode *node)vl::ShaderNode [inline]
eraseChild(unsigned index)vl::ShaderNode [inline]
eraseChildren(unsigned start, unsigned count)vl::ShaderNode [inline]
eraseEnable(EEnable en)vl::ShaderNode [inline]
eraseRenderState(RenderStateNonIndexed *rs)vl::ShaderNode [inline]
eraseRenderState(RenderState *rs, int index)vl::ShaderNode [inline]
eraseUniform(Uniform *unif)vl::ShaderNode [inline]
findChild(const ShaderNode *node) const vl::ShaderNode [inline]
incReference() const vl::Object [inline]
inherit(ShaderNode *parent)vl::ShaderNode [inline]
mAutomaticDeletevl::Object [protected]
mEnablesvl::ShaderNode [protected]
mEnables_Finalvl::ShaderNode [protected]
mNodesvl::ShaderNode [protected]
mObjectNamevl::Object [protected]
mParentvl::ShaderNode [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mRenderStatesvl::ShaderNode [protected]
mRenderStates_Finalvl::ShaderNode [protected]
mShadervl::ShaderNode [protected]
mUniformsvl::ShaderNode [protected]
mUniforms_Finalvl::ShaderNode [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
parent()vl::ShaderNode [inline]
parent() const vl::ShaderNode [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
renderStates() const vl::ShaderNode [inline]
renderStates()vl::ShaderNode [inline]
RenderStatesMap typedefvl::ShaderNode
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setEnable(EEnable en, bool on, EInheritance inheritance=IN_Propagate)vl::ShaderNode [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setRenderState(EInheritance inheritance, RenderStateNonIndexed *rs)vl::ShaderNode [inline]
setRenderState(EInheritance inheritance, RenderState *rs, int index)vl::ShaderNode [inline]
setShader(Shader *shader)vl::ShaderNode [inline]
setUniform(Uniform *unif, EInheritance inheritance=IN_Propagate)vl::ShaderNode [inline]
shader() const vl::ShaderNode [inline]
shader()vl::ShaderNode [inline]
ShaderNode()vl::ShaderNode [inline]
uniforms() const vl::ShaderNode [inline]
uniforms()vl::ShaderNode [inline]
UniformsMap typedefvl::ShaderNode
updateHierarchy()vl::ShaderNode [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:12.
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