Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::SceneManagerActorTree Member List

This is the complete list of members for vl::SceneManagerActorTree, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
boundingBox() const vl::SceneManager [inline]
boundingSphere() const vl::SceneManager [inline]
boundsDirty() const vl::SceneManager [inline]
computeBounds()vl::SceneManager [virtual]
cullingEnabled() const vl::SceneManager [inline]
decReference()vl::Object [inline]
enableMask() const vl::SceneManager [inline]
extractActors(ActorCollection &list)vl::SceneManagerBVH< ActorTree > [inline, virtual]
extractVisibleActors(ActorCollection &list, const Camera *camera)vl::SceneManagerBVH< ActorTree > [inline, virtual]
incReference() const vl::Object [inline]
isEnabled(Actor *a) const vl::SceneManager
mAABBvl::SceneManager [protected]
mAutomaticDeletevl::Object [protected]
mBoundingVolumeTreevl::SceneManagerBVH< ActorTree > [protected]
mBoundsDirtyvl::SceneManager [protected]
mCullingEnabledvl::SceneManager [protected]
mEnableMaskvl::SceneManager [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mSpherevl::SceneManager [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
SceneManager()vl::SceneManager
SceneManagerActorTree()vl::SceneManagerActorTree [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBoundingBox(const AABB &bbox)vl::SceneManager [inline]
setBoundingSphere(const Sphere &sphere)vl::SceneManager [inline]
setBoundsDirty(bool dirty)vl::SceneManager [inline]
setCullingEnabled(bool enable)vl::SceneManager [inline]
setEnableMask(unsigned int enabled)vl::SceneManager [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setTree(ActorTree *bbh)vl::SceneManagerBVH< ActorTree > [inline]
tree() constvl::SceneManagerBVH< ActorTree > [inline]
tree()vl::SceneManagerBVH< ActorTree > [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:11.
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