Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::GLSLGeometryShader Member List

This is the complete list of members for vl::GLSLGeometryShader, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
compile()vl::GLSLShader
compileStatus() const vl::GLSLShader
createShader()vl::GLSLShader
decReference()vl::Object [inline]
deleteShader()vl::GLSLShader
getShaderSource() const vl::GLSLShader
GLSLGeometryShader(const String &source=String())vl::GLSLGeometryShader [inline]
GLSLShader()vl::GLSLShader
GLSLShader(EShaderType type, const String &source_or_path)vl::GLSLShader
handle() const vl::GLSLShader [inline]
incReference() const vl::Object [inline]
infoLog() const vl::GLSLShader
mAutomaticDeletevl::Object [protected]
mCompiledvl::GLSLShader [protected]
mHandlevl::GLSLShader [protected]
mObjectNamevl::Object [protected]
mPathvl::GLSLShader [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mSourcevl::GLSLShader [protected]
mTypevl::GLSLShader [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
path() const vl::GLSLShader [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setObjectName(const char *name)vl::Object [inline]
setPath(const char *path)vl::GLSLShader [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setSource(const String &source_or_path)vl::GLSLShader
setType(EShaderType type)vl::GLSLShader [inline]
source() const vl::GLSLShader [inline]
type() const vl::GLSLShader [inline]
~GLSLShader()vl::GLSLShader
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
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