Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::FramebufferObject Member List

This is the complete list of members for vl::FramebufferObject, including all inherited members.
activate(EFramebufferBind target=FBB_FRAMEBUFFER)vl::Framebuffer [inline]
addColorAttachment(EAttachmentPoint attach_point, FBOColorBufferAttachment *attachment)vl::FramebufferObject
addDepthAttachment(FBOAbstractAttachment *attachment)vl::FramebufferObject
addDepthStencilAttachment(FBOAbstractAttachment *attachment)vl::FramebufferObject
addStencilAttachment(FBOAbstractAttachment *attachment)vl::FramebufferObject
addTextureAttachment(EAttachmentPoint attach_point, FBOAbstractTextureAttachment *attachment)vl::FramebufferObject
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
bindDrawBuffers() const vl::Framebuffer
bindFramebuffer(EFramebufferBind target=FBB_FRAMEBUFFER)vl::FramebufferObject [virtual]
bindReadBuffer()vl::Framebuffer
checkDrawBuffers() const vl::Framebuffer
checkFramebufferStatus()vl::FramebufferObject
createFBO()vl::FramebufferObject
decReference()vl::Object [inline]
deleteFBO()vl::FramebufferObject
drawBuffers()vl::Framebuffer [inline]
fboAttachments() const vl::FramebufferObject [inline]
Framebuffer(OpenGLContext *ctx, int w, int h, EReadDrawBuffer draw_buffer, EReadDrawBuffer read_buffer)vl::Framebuffer [inline]
handle() const vl::FramebufferObject [inline, virtual]
height() const vl::Framebuffer [inline]
incReference() const vl::Object [inline]
mAutomaticDeletevl::Object [protected]
mFBOAttachmentsvl::FramebufferObject
mHandlevl::FramebufferObject
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
OpenGLContext classvl::FramebufferObject [friend]
openglContext()vl::Framebuffer [inline]
openglContext() const vl::Framebuffer [inline]
vl::Framebuffer::operator=(const Object &other)vl::Object [inline]
printFramebufferError(GLenum status) const vl::FramebufferObject
readBuffer() const vl::Framebuffer [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
removeAllAttachments()vl::FramebufferObject
removeAttachment(FBOAbstractAttachment *attachment)vl::FramebufferObject
removeAttachment(EAttachmentPoint attach_point)vl::FramebufferObject
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setDrawBuffer(EReadDrawBuffer draw_buffer)vl::Framebuffer [inline]
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2)vl::Framebuffer [inline]
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3)vl::Framebuffer [inline]
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3, EReadDrawBuffer draw_buffer4)vl::Framebuffer [inline]
setDrawBuffers(const std::vector< EReadDrawBuffer > &draw_buffers)vl::Framebuffer [inline]
setHandle(GLuint handle)vl::FramebufferObject [inline]
setHeight(int height)vl::Framebuffer [inline]
setObjectName(const char *name)vl::Object [inline]
setReadBuffer(EReadDrawBuffer read_buffer)vl::Framebuffer [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setWidth(int width)vl::Framebuffer [inline]
width() const vl::Framebuffer [inline]
~FramebufferObject()vl::FramebufferObject [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
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