Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions

vl::EdgeUpdateCallback Class Reference

The EdgeUpdateCallback class updates at every frame the edges of an Actor for the purpose of edge-enhancement. More...

#include <EdgeUpdateCallback.hpp>

Inheritance diagram for vl::EdgeUpdateCallback:
vl::ActorEventCallback vl::Object

List of all members.

Public Member Functions

 EdgeUpdateCallback ()
 EdgeUpdateCallback (const std::vector< EdgeExtractor::Edge > &edge)
void setShowCreases (bool sonly)
 If true only the edges forming the silhouette of an object will be rendered.
bool showCreases () const
 If true only the edges forming the silhouette of an object will be rendered.
virtual void onActorDelete (Actor *)
 Event notifying that an Actor is being deleted.
virtual void onActorRenderStarted (Actor *act, real, const Camera *cam, Renderable *renderable, const Shader *, int pass)
 Event generated just before an Actor is rendered but after the render states are ready and setup.
const std::vector
< EdgeExtractor::Edge > & 
edges () const
std::vector
< EdgeExtractor::Edge > & 
edges ()

Detailed Description

The EdgeUpdateCallback class updates at every frame the edges of an Actor for the purpose of edge-enhancement.

See also:
EdgeExtractor

Definition at line 44 of file EdgeUpdateCallback.hpp.


Constructor & Destructor Documentation

vl::EdgeUpdateCallback::EdgeUpdateCallback (  ) [inline]

Definition at line 49 of file EdgeUpdateCallback.hpp.

References VL_DEBUG_SET_OBJECT_NAME.

vl::EdgeUpdateCallback::EdgeUpdateCallback ( const std::vector< EdgeExtractor::Edge > &  edge ) [inline]

Definition at line 54 of file EdgeUpdateCallback.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

void vl::EdgeUpdateCallback::setShowCreases ( bool  sonly ) [inline]

If true only the edges forming the silhouette of an object will be rendered.

Definition at line 60 of file EdgeUpdateCallback.hpp.

bool vl::EdgeUpdateCallback::showCreases (  ) const [inline]

If true only the edges forming the silhouette of an object will be rendered.

Definition at line 62 of file EdgeUpdateCallback.hpp.

Referenced by onActorRenderStarted().

virtual void vl::EdgeUpdateCallback::onActorDelete ( Actor actor ) [inline, virtual]

Event notifying that an Actor is being deleted.

Implements vl::ActorEventCallback.

Definition at line 64 of file EdgeUpdateCallback.hpp.

virtual void vl::EdgeUpdateCallback::onActorRenderStarted ( Actor actor,
real  frame_clock,
const Camera cam,
Renderable renderable,
const Shader shader,
int  pass 
) [inline, virtual]

Event generated just before an Actor is rendered but after the render states are ready and setup.

Reimplement to react to this event.

Parameters:
actorThe Actor bound to this rendering callback.
frame_clockThe current rendering frame time, usually used for animation purposes.
camThe camera used for the current rendering.
renderableThe currently selected Actor LOD.
shaderThe currently active Shader.
passThe current Actor[s] rendering pass.

Implements vl::ActorEventCallback.

Definition at line 66 of file EdgeUpdateCallback.hpp.

References vl::Matrix4< T_Scalar >::as3x3(), vl::dot(), edges(), vl::Matrix4< T_Scalar >::getInverse(), vl::Vector3< T_Scalar >::normalize(), showCreases(), vl::Actor::transform(), vl::Camera::viewMatrix(), and vl::Transform::worldMatrix().

const std::vector<EdgeExtractor::Edge>& vl::EdgeUpdateCallback::edges (  ) const [inline]

Definition at line 105 of file EdgeUpdateCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<EdgeExtractor::Edge>& vl::EdgeUpdateCallback::edges (  ) [inline]

Definition at line 106 of file EdgeUpdateCallback.hpp.


The documentation for this class was generated from the following file:

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
Permission is granted to use this page to write and publish articles regarding Visualization Library.