Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::DrawRangeElementsUShort Member List

This is the complete list of members for vl::DrawRangeElementsUShort, including all inherited members.
applyPatchParameters() const vl::DrawCall [inline, protected]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
baseVertex() const vl::DrawRangeElementsBase [inline]
clone() constvl::DrawRangeElements< ArrayUShort1 > [inline, virtual]
computeRange()vl::DrawRangeElements< ArrayUShort1 > [inline]
count() constvl::DrawRangeElements< ArrayUShort1 > [inline]
countIndices() const vl::DrawCall [inline]
countTriangles() const vl::DrawCall [inline]
decReference()vl::Object [inline]
deleteBufferObject()vl::DrawRangeElements< ArrayUShort1 > [inline, virtual]
DrawCall()vl::DrawCall [inline]
DrawRangeElements(EPrimitiveType primitive=PT_TRIANGLES, int r_start=0, int r_end=primitive_restart_index)vl::DrawRangeElements< ArrayUShort1 > [inline]
DrawRangeElementsUShort(EPrimitiveType primitive=PT_TRIANGLES, int r_start=0, int r_end=GLushort(~0))vl::DrawRangeElementsUShort [inline]
incReference() const vl::Object [inline]
index_type typedefvl::DrawRangeElements< ArrayUShort1 >
indexBuffer()vl::DrawRangeElements< ArrayUShort1 > [inline]
indexBuffer() constvl::DrawRangeElements< ArrayUShort1 > [inline]
indexIterator() constvl::DrawRangeElements< ArrayUShort1 > [inline, virtual]
instances() const vl::DrawCall [inline, virtual]
isEnabled() const vl::DrawCall [inline]
mAutomaticDeletevl::Object [protected]
mBaseVertexvl::DrawRangeElementsBase [protected]
mCountvl::DrawRangeElements< ArrayUShort1 > [protected]
mEnabledvl::DrawCall [protected]
mIndexBuffervl::DrawRangeElements< ArrayUShort1 > [protected]
mObjectNamevl::Object [protected]
mOffsetvl::DrawRangeElements< ArrayUShort1 > [protected]
mPatchParametervl::DrawCall [protected]
mPrimitiveRestartEnabledvl::DrawRangeElementsBase [protected]
mRangeEndvl::DrawRangeElementsBase [protected]
mRangeStartvl::DrawRangeElementsBase [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mTypevl::DrawCall [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
offset() constvl::DrawRangeElements< ArrayUShort1 > [inline]
operator=(const DrawRangeElements &other)vl::DrawRangeElements< ArrayUShort1 > [inline]
vl::DrawRangeElementsBase::operator=(const DrawCall &other)vl::DrawCall [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
patchParameter()vl::DrawCall [inline]
patchParameter() const vl::DrawCall [inline]
primitive_restart_indexvl::DrawRangeElements< ArrayUShort1 > [static]
primitiveRestartEnabled() const vl::DrawRangeElementsBase [inline, virtual]
primitiveRestartIndex()vl::DrawRangeElements< ArrayUShort1 > [inline, virtual]
primitiveType() const vl::DrawCall [inline]
rangeEnd() const vl::DrawRangeElementsBase [inline]
rangeStart() const vl::DrawRangeElementsBase [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
render(bool use_bo) constvl::DrawRangeElements< ArrayUShort1 > [inline, virtual]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBaseVertex(int base_vertex)vl::DrawRangeElementsBase [inline]
setCount(i32 count)vl::DrawRangeElements< ArrayUShort1 > [inline]
setEnabled(bool enable)vl::DrawCall [inline]
setIndexBuffer(ArrayUShort1 *index_buffer)vl::DrawRangeElements< ArrayUShort1 > [inline]
setObjectName(const char *name)vl::Object [inline]
setOffset(u32 offset)vl::DrawRangeElements< ArrayUShort1 > [inline]
setPatchParameter(PatchParameter *patch_param)vl::DrawCall [inline]
setPrimitiveRestartEnabled(bool enabled)vl::DrawRangeElementsBase [inline]
setPrimitiveType(EPrimitiveType type)vl::DrawCall [inline]
setRangeEnd(int rend)vl::DrawRangeElementsBase [inline]
setRangeStart(int rstart)vl::DrawRangeElementsBase [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
triangleIterator() constvl::DrawRangeElements< ArrayUShort1 > [inline, virtual]
updateDirtyBufferObject(EBufferObjectUpdateMode mode)vl::DrawRangeElements< ArrayUShort1 > [inline, virtual]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
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