Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Clear Member List

This is the complete list of members for vl::Clear, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
boundingBox() const vl::Renderable [inline]
boundingBox()vl::Renderable [inline]
boundingSphere() const vl::Renderable [inline]
boundingSphere()vl::Renderable [inline]
boundsDirty() const vl::Renderable [inline]
boundsUpdateTick() const vl::Renderable [inline]
Clear()vl::Clear
clearColorMode() const vl::Clear [inline]
computeBounds()vl::Renderable [inline]
computeBounds_Implementation()vl::Clear [inline, protected, virtual]
decReference()vl::Object [inline]
deleteBufferObject()vl::Clear [inline, virtual]
deleteDisplayList()vl::Renderable [inline]
displayList() const vl::Renderable [inline]
displayListDirty() const vl::Renderable [inline]
getScissorBox(int &x, int &y, int &w, int &h)vl::Clear [inline]
incReference() const vl::Object [inline]
isBufferObjectDirty() const vl::Renderable [inline]
isBufferObjectEnabled() const vl::Renderable [inline]
isDisplayListEnabled() const vl::Renderable [inline]
mAutomaticDeletevl::Object [protected]
mClearColorBuffervl::Clear [protected]
mClearColorModevl::Clear [protected]
mClearColorValuevl::Clear [protected]
mClearColorValueIntvl::Clear [protected]
mClearColorValueUIntvl::Clear [protected]
mClearDepthBuffervl::Clear [protected]
mClearDepthValuevl::Clear [protected]
mClearStencilBuffervl::Clear [protected]
mClearStencilValuevl::Clear [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mScissorBoxvl::Clear [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context)vl::Renderable [inline]
render_Implementation(const Actor *, const Shader *, const Camera *, OpenGLContext *) const vl::Clear [virtual]
Renderable()vl::Renderable [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBoundingBox(const AABB &aabb)vl::Renderable [inline]
setBoundingSphere(const Sphere &sphere)vl::Renderable [inline]
setBoundsDirty(bool dirty)vl::Renderable [inline]
setBufferObjectDirty(bool dirty)vl::Renderable [inline]
setBufferObjectEnabled(bool enabled)vl::Renderable [inline]
setClearColorBuffer(bool clear)vl::Clear [inline]
setClearColorMode(EClearColorMode mode)vl::Clear [inline]
setClearColorValue(const fvec4 &clear_val)vl::Clear [inline]
setClearColorValueInt(const ivec4 &clear_val)vl::Clear [inline]
setClearColorValueUInt(const uvec4 &clear_val)vl::Clear [inline]
setClearDepthBuffer(bool clear)vl::Clear [inline]
setClearDepthValue(float clear_val)vl::Clear [inline]
setClearStencilBuffer(bool clear)vl::Clear [inline]
setClearStencilValue(int clear_val)vl::Clear [inline]
setDisplayList(unsigned int disp_list)vl::Renderable [inline]
setDisplayListDirty(bool dirty)vl::Renderable [inline]
setDisplayListEnabled(bool enabled)vl::Renderable [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setScissorBox(int x, int y, int w, int h)vl::Clear [inline]
updateDirtyBufferObject(EBufferObjectUpdateMode)vl::Clear [inline, virtual]
~Object()vl::Object [protected, virtual]
~Renderable()vl::Renderable [inline, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:09.
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