A lightweight C++ OpenGL middleware for 2D/3D graphics
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|A planar convex polygon used to define the visibility from one Sector to another. More...|
|Defines an area containg a set if Actor[s] that is connected to other Sector[s] through its Portal[s]. More...|
|A callback object called each time a Sector becomes visible through a Portal. More...|
|The SceneManagerPortals calss implements a portal-based hidden surface removal algorithm to efficently render highly occluded scenes. More...|
Visualization Library namespace.