Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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/home/master/UCL/VisualizationLibrary/src/vlMolecule/Molecule.hpp File Reference

#include <vlMolecule/link_config.hpp>
#include <vlMolecule/Atom.hpp>
#include <vlMolecule/Bond.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/ActorTree.hpp>
#include <vlGraphics/Text.hpp>
#include <vlCore/String.hpp>
#include <vlCore/KeyValues.hpp>

Go to the source code of this file.


class  vl::Molecule
 The Molecule class is used to manage and render 3D molecular structures. More...


namespace  vl

Visualization Library namespace.


enum  vl::EMoleculeStyle { vl::MS_AtomsOnly, vl::MS_BallAndStick, vl::MS_Sticks, vl::MS_Wireframe }

Defines the main molecule styles.



VLMOLECULE_EXPORT bool vl::loadMOL2 (const String &path, std::vector< ref< Molecule > > &structures)
 Loads a Tripos MOL2 file.
VLMOLECULE_EXPORT bool vl::loadMOL2 (VirtualFile *vfile, std::vector< ref< Molecule > > &structures)
 Loads a Tripos MOL2 file.

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:04.
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